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Latest commit 41bd8f5 @miniupnp miniupnp Merge pull request #257 from miniupnp/sdl2
Add SDL2 support
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bin/data -Codechange: write a default dune.cfg file if it is missing
include -CodeChange: add PowerPC G4/G5 altivec code for Video_DrawScreen_Near…
projects Merge branch 'scale2x_hqx_rb'
src Merge pull request #257 from miniupnp/sdl2
.gitattributes -Update: keep scripts in LF, and ignore the new Makefile.bundle
.gitignore -Update: keep scripts in LF, and ignore the new Makefile.bundle
.travis.yml -Fix: --with-sdl --without-sdl now work as intended
COPYING -Add License file
Doxyfile -Cleanup: remove svn specific comments -Update: sync up the make system with OpenTTD -Update: sync up the make system with OpenTTD -Update: sync up the make system with OpenTTD
Makefile.tcc -Codechange: a sprankle of coding style over mpu_ files
README.txt -Codechange: Add scalefilter/scalefactor options to opendune.ini
config.lib -Fix: --with-sdl --without-sdl now work as intended
configure fix: ./configure now properly parse source.list with #if SDL2
enhancement.txt -Fix (#239): unveil fog around captured structures -Cleanup: remove svn specific comments
source.list Merge branch 'master' into sdl2
valgrind.suppression -Update: update valgrind suppression file


OpenDUNE is an open source re-creation of the popular game "Dune II",
 originally made by Westwood Studios, and released by Virgin Entertainment.
It attempts to re-create the original game and apply modern technology to it
 to allow it to be run natively on most operating systems.

OpenDUNE is licensed under the GNU General Public License version 2.0. For
 more information, see the COPYING file included with every release and source
 download of the game.

The latest version of OpenDUNE is always available at:
The latest development version is at:
Our IRC (chat) is at:
You can report bugs at:
Our wiki is at:

Supported Platforms
OpenDUNE is written in ANSI C (C89), and only requires SDL to run. In result,
 OpenDUNE should run on all platforms supported by SDL.
Currently we official support the following platforms:

  - Linux
  - Mac OS X (Intel, i686 / x86_64, 10.4+)
  - Windows

OpenDUNE doesn't require any library to run on Windows. For Mac OS X we make
 so-called static-compiled binaries, which means all libraries it depends on
 (mostly LibSDL) are already included in the binary, and no action is
 required on your part
For Linux, you need to install LibSDL yourself. It is available in every
 package manager, and the chances are high it is already installed on your
In order to use sounds and music on Linux, you need a working ALSA driver.

Installation & Running
Extract OpenDUNE.
Copy the original Dune2 1.07 data files (including dune2.exe) to data/.
 All three existing versions of the Dune 1.07 data files (eu, hs and us) will
  work, but only with the eu/hs data files the French language will work, and
  only with the eu data files the German language will work.
Start 'opendune'.

Additional options may be specified using an opendune.ini file located
in the data/ directory, in the current directory or in %APPDATA%\OpenDUNE
(on Windows) or ~/Library/Application Support/OpenDUNE (on Mac OS X) or
~/.config/opendune (on Linux). All options must be in an [opendune] section.
Available options are :
- language : english / french / german
- datadir : directory where Dune data files are
- savedir : directory for Dune personal data files (savegames)
- scalefactor : 2 (default), 3, 4
- scalefilter : nearest (default), scale2x, hqx

Enhancement over Dune2
See enhancement.txt.

Known Bugs
See known_bugs.txt.

See changelog.txt.

The OpenDUNE team (in alphabetical order):
  Albert Hofkamp (Alberth)             - Refactoring Dude
  Loic Guilloux (glx)                  - Windows Guru
  Patric Stout (TrueBrain)             - Lead Developer
  Steven Noorbergen (Xaroth)           - Lead Manager

Thanks To (in alphabetical order):
  Szabolcs Nagy (nsz)                  - ANSI C Guru
  Ingo von Borstel (planetmaker)       - For his many bug-reports
  tneo                                 - For his many bug-reports
  David Wang (wangds)                  - For his many patches and bug-reports

  Bug Reporters                        - Thank you all for all bug reports
  Westwood                             - For an amazing game

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