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| // Claimed | |
| import RTSS/NormalMapping_MultiPass from "RTShaderSystem.material" | |
| material Claimed : RTSS/NormalMapping_MultiPass | |
| { | |
| technique | |
| { | |
| pass lighting | |
| { | |
| // Override the normal map. | |
| rtshader_system | |
| { | |
| lighting_stage normal_map ClaimedNormal.png tangent_space 0 bilinear 1 -1.0 | |
| } | |
| } | |
| pass decal | |
| { | |
| lighting off | |
| // We use blending, so that we can see the underlying texture. | |
| texture_unit decalmap | |
| { | |
| texture Claimed.png | |
| } | |
| } | |
| pass last | |
| { | |
| ambient 0.0 0.0 0.0 1.0 | |
| diffuse 1.0 1.0 1.0 0.0 | |
| scene_blend add | |
| depth_write off | |
| depth_bias 1 | |
| texture_unit | |
| { | |
| texture ClaimedMask.png | |
| } | |
| } | |
| } | |
| } |