Provide option to disable AI #1099
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Note that in theory, rogue portals can spawn creatures. They usually don't because rogue seat will almost always have more creatures than the minimum it can own (5 x number portals). I think it would be better (and simple) to not allow rogue portals to spawn creatures. WDYT ? |
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As suggested on the forums by bark: http://forum.freegamedev.net/viewtopic.php?f=36&t=6791#p67642
I'd suggest to add an option to make a seat "non playing" in any given map (unless specified otherwise in the level config, as we might want to have some scenarios with mandatory seats). Such a disabled seat would not be created on the server, and its buildings would be attributed to seat 0. So its portal could still be claimed by players for example.
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