Workers handling of far away tiles to claim or dig #180
Comments
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I think this was fixed during the 0.5.0 development, no? |
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I think this case is almost non-existent now. As pathfinding has evolved a great deal, and creatures now wander in a saner way when not "seeing" far away things, making them reach a position where they can see things more likely. A good test would be to start Scream in the Dark and watch the green ally bottom-right. Previously, it was stuck there not evolving much because the workers would reach the higher gold tiles up to the north opponents. |
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Assigning to me so I'll do the aforementioned test. |
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BTW, I've not seen a problem with this bug for ages and I frequently try to let the AI play alone. IMHO, it can be closed |



Workers should search for far away ground tile, walls to claim, gold or dirt to dig once their near-by counterparts are done.
For now, they only rely on their sight in tiles, which is a fine average of 15 tiles.
Later, we could for instance make them search for far away tiles to dig or claim when they are idle for a few turn.
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