Misc things: New textures, new creatures and new gold stacks + related code. #27
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| @@ -1662,7 +1662,7 @@ std::vector<Room*> GameMap::getReachableRooms(const std::vector<Room*> &vec, | |||
| return returnVector; | |||
| } | |||
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| Room* GameMap::getRoomByName(std::string& name) | |||
hwoarangmy
Jul 30, 2014
Contributor
Thanks for correcting all the const I forgot :)
Thanks for correcting all the const I forgot :)
added 5 commits
Jul 30, 2014
…ls colorable. As discussed with Danimal.
I also made the goldfullness enum more relevant and commented their use. I removed the olf gold stack mesh as they really ugly compared to the new ones, and I replaced one bed being the chest by the stronger gold stacks. This is looking shiny! :)
The Room Object deletion request wasn't handled.
hwoarangmy
referenced
this pull request
in hwoarangmy/OpenDungeons
Aug 3, 2015
… were removed + dehardcoded the dirt tile used as a workaround for lightning issues fixes OpenDungeons#700
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@hwoarangmy : Could you review that one and merge if ok?
Thanks! :)