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Misc things: New textures, new creatures and new gold stacks + related code. #27

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merged 6 commits into from Jul 31, 2014

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@Bertram25 Bertram25 commented Jul 30, 2014

@hwoarangmy : Could you review that one and merge if ok?

Thanks! :)

@@ -1662,7 +1662,7 @@ std::vector<Room*> GameMap::getReachableRooms(const std::vector<Room*> &vec,
return returnVector;
}

Room* GameMap::getRoomByName(std::string& name)

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@hwoarangmy

hwoarangmy Jul 30, 2014
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Thanks for correcting all the const I forgot :)

@hwoarangmy hwoarangmy merged commit c5df609 into OpenDungeons:development Jul 31, 2014
Yohann Ferreira added 5 commits Jul 30, 2014
I also made the goldfullness enum more relevant and commented their use.

I removed the olf gold stack mesh as they really ugly compared to the new ones,
and I replaced one bed being the chest by the stronger gold stacks.

This is looking shiny! :)
The Room Object deletion request wasn't handled.
hwoarangmy referenced this pull request in hwoarangmy/OpenDungeons Aug 3, 2015
… were removed

+ dehardcoded the dirt tile used as a workaround for lightning issues

fixes OpenDungeons#700
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2 participants