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Tim edited this page Oct 3, 2015 · 4 revisions

Rooms

Rooms available since 0.4.9:

Treasury: (25 Gold per tile)
The treasury room will permit you to store even more gold (1000 per tile in fact). Since you need gold to get gold, the first treasury tile is free-of-charge.

Dormitory: (75 Gold per tile)
The dormitory will let your creature install their beds on it and sleep a bit when weak or feeling sleepy. The bigger the creature is, the bigger bed it will need. You can also drop creatures in a dormitory to force them to install a bed if it's not the case and/or to sleep there.

Hatchery: (100 Gold per tile)
The hatchery will let your creature feed when they are hungry. You can drop a creature there to force it to feed.

Workshop: (150 Gold per tile)
The Workshop will let your creature craft traps you will have previously placed on your territory. You can drop a creature there to force it to craft for a while. Note that certain creatures are too dumb to have crafting skills and thus won't craft anything at all.
Note: The Workshop was named the Forge in 0.4.9/0.5.0.

Training Hall: (175 Gold per tile)
The Training Hall will let your creature train up to the level 10. You can drop a creature there to force it to train.

Library: (200 Gold per tile)
The Library will let your creature research new technology according to the selection made in the Research Tree. You can drop a creature to force it to do some research. Note that some creatures are too dumb to research anything.

Crypt: (225 Gold per tile)
Once you have a Crypt, your workers will start gathering dead creatures and put them there. If you manage to gather enough corpse, a nice? surprise will happen.