Skip to content
Permalink
82c6ed90d1
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
249 lines (213 sloc) 9.59 KB
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Open Emu</title>
<meta name="generator" content="TextMate http://macromates.com/">
<meta name="author" content="vade">
<!-- Date: 2008-12-27 -->
<!-- lightbox -->
<script type="text/javascript" src="js/prototype.js"></script>
<script type="text/javascript" src="js/scriptaculous.js?load=effects,builder"></script>
<script type="text/javascript" src="js/lightbox.js"></script>
<link rel="Shortcut Icon" href="/favicon.ico" />
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="stylesheet" href="css/lightbox.css" type="text/css" media="screen" />
<style type="text/css">
body
{
background: #555;
padding: 0px;
margin:0px;
}
#wrapper
{
text-align: left;
margin: 0px auto;
padding: 0px;
border:0;
width: 800px;
/* background: url("images/bg.gif") repeat;*/
}
h1#logo
{
display:block;
width:800px;
height:252px;
padding:0px;
margin:0px;
text-indent:-9999em;
}
#logo a
{
display:block;
height:252px;
width:609px;
margin: 0 auto;
background:transparent url(images/title.png) no-repeat 0 0;
}
#logo a:hover
{
background:transparent url(images/title.png) no-repeat 0 -258px;
}
.screenshots
{
margin:2px;
}
#OpenEmu
{
/*border: 1px solid black;*/
float: left;
width: 399px;
border-right: dotted 1px #666;
}
#OpenEmuQC
{
/*border: 1px solid black;*/
margin: 0px;
float: left;
width: 400px;
height: 1% /* Holly hack for Peekaboo Bug */
}
#news
{
width:800px;
clear:both;
padding-top:20px;
}
#credits
{
/*border: 1px solid black;*/
width: 800px;
clear: both;
}
#sf-logo
{
position:relative;
margin: 2em auto;
width: 210px;
padding:none;
border:none;
}
a
{
text-decoration:none;
color: #ff9900;
}
a:hover
{
text-decoration:underline;
color:#ff5500;
}
.content
{
text-align:justify;
color: #ececec;
font-family:"Lucida Grande",Lucida,Verdana,sans-serif;
font-size:12px;
line-height:1.9em;
font-size: 62.5%;
padding: 0px;
padding-left:5px;
padding-right:5px;
margin:15px;
}
h3
{
text-decoration:none;
color: #eee;
}
</style>
</head>
<body>
<div id="wrapper" align="center">
<h1 id="logo" align="center">
<a href="https://sourceforge.net/project/downloading.php?group_id=249769&filename=OpenEmu_1.0.0b2.dmg" title="Download Open Emu">Download Open Emu</a>
</h1>
<div id="OpenEmu">
<div class="content">
<div align="center">
<img src="images/OpenEmuIcon.png" alt="Open Emu">
<br/>Open Emu Beta
</div>
<h3>Open Emu - Game emulation for Mac OS X</h3>
<p><img src="images/ca_icon.png" alt="Core Animation icon" style="float:left; padding: 3px" />Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.</p>
<p>Currently Open Emu incorporates the following game engines as plugins:
<ul>
<li><a href="http://sourceforge.net/projects/crabemu/">CrabEmu</a> <br/> adds support for Sega Master System, Game Gear, SG - 1000</li>
<li><a href="http://sourceforge.net/projects/gambatte/">Gambatte</a> <br/> adds support for Game Boy and Game Boy Color</li>
<li><a href="http://info.sonicretro.org/Gens/GS/">Gens/GS</a> <br/> adds support for Sega Genesis, Sega CD and Sega 32x</li>
<!--<li><a href="http://neopop.emuxhaven.net/">NeoPop</a> <br/> adds support for Neo Geo Pocket</li>-->
<li><a href="http://nestopia.sourceforge.net/">Nestopia</a> <br/> adds support for NES/Famicom</li>
<li><a href="http://www.snes9x.com/">SNES9x</a> <br/> adds support for SNES and Super Famicom</li>
<li><a href="http://vba.ngemu.com/">Visualboy</a> <br/> adds support for Game Boy Advance</li>
</ul>
</p>
<p>Open Emu also supports high quality scaling using Open GL, multithreaded video and audio playback as well as individual features and preferences per game engine, such as NTSC video signal emulation for the Nestopia Core.</p>
<h3>Screenshots</h3>
<div align="center">
<a href="images/screenshots/new_nearest.jpg" rel="lightbox[OpenEmu]"><img src="images/screenshots/new_nearest_sm.jpg" alt="Scaling" class="screenshots"/></a>
<a href="images/screenshots/new_scale4x.jpg" rel="lightbox[OpenEmu]"><img src="images/screenshots/new_scale4x_sm.jpg" alt="Scaling" class="screenshots"/></a>
<a href="images/screenshots/new_plugins.jpg" rel="lightbox[OpenEmu]"><img src="images/screenshots/new_plugins_sm.jpg" alt="Plugins" class="screenshots"/></a>
<a href="images/screenshots/new_controls.jpg" rel="lightbox[OpenEmu]"><img src="images/screenshots/new_controls_sm.jpg" alt="Plugins" class="screenshots"/></a>
</div>
</div>
</div>
<div id="OpenEmuQC">
<div class="content">
<div align="center">
<img src="images/OpenEmuQC.png" alt="Open Emu QC">
<br/>Open Emu QC
</div>
<h3>Open Emu QC</h3>
<p><img src="images/qc_icon.png" alt="QC icon" style="float:right; padding: 3px" />Open Emu-QC leverages the modularity and plugin architecture of Open Emu and brings it to Quartz Composer, Apple's graphical programming environment. You can now bring your favorite ROMs into Quartz Composer (and any application that supports Quartz Composer documents) allowing you to post-process, add effects and play your ROMs in new and interesting ways.</p>
<p>
<ul>
<li>Use audio or MIDI input to drive game characters and input</li>
<li>Use the same input signals to control multiple ROMs at once from the same joystick/gamepad</li>
<li>Add 3D effects or image processing to the game image for interactive 8bit visuals</li>
<li>VJ with your favorite games, in realtime, with effect responding to game input</li>
</ul>
</p>
<p>Open Emu QC includes a separate plugin just for the Nestopia engine, which supports extended features, such as rom glitching, cheat codes and game rewinding. You can now software 'bend' a virtual NES, in realtime, with your favorite Quartz Composer compatible VJ applications.</p>
<p>More info coming soon - stay tuned!</p>
<h3>Screenshots</h3>
<div align="center">
<a href="images/screenshots/new_qc.jpg" rel="lightbox[OpenEmuQC]"><img src="images/screenshots/new_qc_sm.jpg" alt="Quartz Composer" class="screenshots"/></a>
<a href="images/screenshots/new_qc_filters.jpg" rel="lightbox[OpenEmuQC]"><img src="images/screenshots/new_qc_filters_sm.jpg" alt="Quartz Composer" class="screenshots"/></a>
<a href="images/screenshots/new_qc_nesglitch.jpg" rel="lightbox[OpenEmuQC]"><img src='images/screenshots/new_qc_nesglitch_sm.jpg' alt="Quartz Composer NES glitching in action" class="screenshots"></a>
<a href="images/screenshots/new_qc_cube.jpg" rel="lightbox[OpenEmuQC]"><img src="images/screenshots/new_qc_cube_sm.jpg" alt="Quartz Composer"/></a>
</div>
</div>
</div>
<div id="news">
<div class="content">
<h3>News</h3>
<p><strong>06.24.09</strong> : 1.0.0b4 - Installer tweaks, QC enabled by default, fix for QCNes plugin being corrupt in installer.
<p><strong>06.22.09</strong> : 1.0.0b2 - is a ground up re-write of Open Emu, with a more modular architecture and refined user interface. This release also adds more emulation cores as well as a Quartz Composer interface for Open Emu.</p>
<p><strong>01.14.09</strong> : Open Emu project releases Beta 1 of Open Emu</p>
</div>
</div>
<div id="credits">
<div class="content">
<h3>Documentation</h3>
<p>All docs live on our <a href="http://openemu.wiki.sourceforge.net/">Sourceforge wiki</a>.</p>
<h3>License and contact</h3>
<p>You can contact the Open Emu project at <a href='&#109;&#97;&#105;&#108;&#116;&#111;&#58;&#111;&#112;&#101;&#110;&#101;&#109;&#117;&#64;&#103;&#109;&#97;&#105;&#108;&#46;&#99;&#111;&#109;'>&#111;&#112;&#101;&#110;&#101;&#109;&#117;&#64;&#103;&#109;&#97;&#105;&#108;&#46;&#99;&#111;&#109;</a>, and on irc at <a href="irc://irc.freenode.net/#openemu"> #openemu on freenode</a>, or on twitter via <a href="https://twitter.com/openemu">@openemu</a>.</p>
<p>Open Emu is open source software licensed under BSD License.</p>
<p>The latest source code is available in our <a href='https://sourceforge.net/svn/?group_id=249769'>SVN repository</a>, and on our <a href="https://sourceforge.net/projects/openemu/">Sourceforge.net Project page</a> </p>
<h3>Authors</h3>
<ul>
<li>Josh Weinberg - Lead programmer</li>
<li>Ben Decavel - Lead programmer</li>
<li><a href="http://vade.info">Anton Marini</a> - Quartz Composer plugin, OpenGL</li>
<li><a href="http://danwinckler.com">Dan Winckler</a> - Quartz Composer plugin</li>
<li>Remy Demarest - Lead programmer</li>
</ul>
</div> <!--content-->
</div><!--credits-->
<div id="sf-logo" align="center"><a href="http://sourceforge.net/projects/openemu"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=249769&type=14" width="150" height="40" border="0" alt="Get OpenEmu at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a></div>
</div> <!--wrapper-->
</body>
</html>