🎮 Retro video game emulation for macOS
Objective-C C Swift Assembly GLSL C++ Other
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4DO @ a8e3ef0
Atari800 @ 34d0634
Bliss @ b108adf
CrabEmu @ 912191a
FCEU @ 8e623dc
FilterPlugins
Gambatte @ 4269e63
GenesisPlus @ 74518f6
Higan @ 5f63a24
InstallerResources/Quartz Composer
Interface Graphics
Mednafen @ 8f61250
Mupen64Plus @ 5f6b190
NeoPop @ 0e27099
Nestopia @ 3c74656
O2EM @ 79d1fb0
OpenEmu-SDK @ d5fce40
OpenEmu.pmdoc
OpenEmu.xcworkspace
OpenEmu
PPSSPP @ ac9e13d
PokeMini @ 5ad8a16
Potator-Core @ 16aceef
ProSystem @ 1660bd3
Reicast @ 8be2f52
SNES9x @ fcdc221
Scripts
Stella @ 551c15e
TwoMbit @ a5243d8
UME @ f5c4bea
VecXGL @ a1c09fc
VirtualC64 @ 265e27d
VirtualJaguar @ e17caca
VisualBoyAdvance @ db3b5aa
blueMSX @ e7ec219
picodrive @ 7517380
yabause @ 8dd30b4
.gitignore
.gitmodules
README.md

README.md

OpenEmu

alt text

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Currently OpenEmu can load the following game engines as plugins:

Minimum Requirements

OS X 10.11 El Capitan