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:video_game: Emulator framework for Mac OS X
Objective-C C C++ GLSL Assembly AppleScript Other

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BSNES
CrabEmu
FCEU
FilterPlugins
Gambatte
GenesisPlus
HTML
HTMLResources
InstallerResources/Quartz Composer
Interface Graphics
MagicKit
Mednafen
Mupen64Plus
NeoPop
Nestopia
OpenEmu.pmdoc
OpenEmu.xcworkspace
OpenEmu
SNES9x
Scripts
VisualBoyAdvance
iPhoneRemote
.gitignore
README.md

README.md

Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Currently Open Emu can load the following game engines as plugins:

  • CrabEmu - adds support for Sega Master System, Game Gear, SG - 1000
  • Gambatte - adds support for Game Boy and Game Boy Color
  • Genesis Plus - adds support for Sega Genesis/Mega Drive
  • NeoPop - adds support for Neo Geo Pocket and Neo Geo Pocket Color
  • Nestopia - adds support for NES/Famicom
  • FCEU - adds support for NES/Famicom
  • SNES9x - adds support for SNES and Super Famicom
  • BSNES - adds support for SNES and Super Famicom
  • Visualboy Advance - adds support for Game Boy Advance

Open Emu also supports high quality scaling with Open GL, multi-threaded video and audio playback as well as individual features and preferences per game engine, such as NTSC video signal emulation for the Nestopia core.

Minimum system requirements:

  • OS X 10.7
  • Core 2 Duo Processor
  • GMA X3100 Graphics
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