🎮 Retro video game emulation for macOS
Objective-C C Swift Assembly GLSL C++ Other
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4DO @ a8e3ef0
Atari800 @ 34d0634
Bliss @ e124225
CrabEmu @ f8c7919
FCEU @ cf62e44
FilterPlugins
Gambatte @ 3d80d60
GenesisPlus @ ca6b81c
Higan @ 47281d9
InstallerResources/Quartz Composer
Interface Graphics
Mednafen @ 3801afc
Mupen64Plus @ bde1ea3
NeoPop @ 9747641
Nestopia @ eb62c65
O2EM @ 79d1fb0
OpenEmu-SDK @ 3895064
OpenEmu.pmdoc
OpenEmu.xcworkspace
OpenEmu
PPSSPP @ e2ade1b
PokeMini @ d8fbc9d
Potator-Core @ 16aceef
ProSystem @ 6396824
Reicast @ 8be2f52
SNES9x @ 1950f2d
Scripts
Stella @ 01f0374
TwoMbit @ 3db7ca8
UME @ f5c4bea
VecXGL @ 80fdc09
VirtualC64 @ 265e27d
VirtualJaguar @ 05f0f2a
VisualBoyAdvance @ 9a002f0
blueMSX @ e7ec219
mGBA @ 9188ca4
picodrive @ 7c0bd0a
yabause @ f95211b
.gitignore
.gitmodules
README.md

README.md

OpenEmu

alt text

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Currently OpenEmu can load the following game engines as plugins:

Minimum Requirements

OS X 10.11 El Capitan