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#include "printMeshStats.H"
#include "polyMesh.H"
#include "globalMeshData.H"
#include "hexMatcher.H"
#include "wedgeMatcher.H"
#include "prismMatcher.H"
#include "pyrMatcher.H"
#include "tetWedgeMatcher.H"
#include "tetMatcher.H"
#include "IOmanip.H"
void Foam::printMeshStats(const polyMesh& mesh, const bool allTopology)
{
Info<< "Mesh stats" << nl
<< " points: "
<< returnReduce(mesh.points().size(), sumOp<label>()) << nl;
label nInternalPoints = returnReduce
(
mesh.nInternalPoints(),
sumOp<label>()
);
if (nInternalPoints != -Pstream::nProcs())
{
Info<< " internal points: " << nInternalPoints << nl;
if (returnReduce(mesh.nInternalPoints(), minOp<label>()) == -1)
{
WarningIn("Foam::printMeshStats(const polyMesh&, const bool)")
<< "Some processors have their points sorted into internal"
<< " and external and some do not." << endl
<< "This can cause problems later on." << endl;
}
}
if (allTopology && nInternalPoints != -Pstream::nProcs())
{
label nEdges = returnReduce(mesh.nEdges(), sumOp<label>());
label nInternalEdges = returnReduce
(
mesh.nInternalEdges(),
sumOp<label>()
);
label nInternal1Edges = returnReduce
(
mesh.nInternal1Edges(),
sumOp<label>()
);
label nInternal0Edges = returnReduce
(
mesh.nInternal0Edges(),
sumOp<label>()
);
Info<< " edges: " << nEdges << nl
<< " internal edges: " << nInternalEdges << nl
<< " internal edges using one boundary point: "
<< nInternal1Edges-nInternal0Edges << nl
<< " internal edges using two boundary points: "
<< nInternalEdges-nInternal1Edges << nl;
}
label nFaces = returnReduce(mesh.faces().size(), sumOp<label>());
label nIntFaces = returnReduce(mesh.faceNeighbour().size(), sumOp<label>());
label nCells = returnReduce(mesh.cells().size(), sumOp<label>());
Info<< " faces: " << nFaces << nl
<< " internal faces: " << nIntFaces << nl
<< " cells: " << nCells << nl
<< " faces per cell: "
<< scalar(nFaces + nIntFaces)/max(1, nCells) << nl
<< " boundary patches: " << mesh.boundaryMesh().size() << nl
<< " point zones: " << mesh.pointZones().size() << nl
<< " face zones: " << mesh.faceZones().size() << nl
<< " cell zones: " << mesh.cellZones().size() << nl
<< endl;
// Construct shape recognizers
hexMatcher hex;
prismMatcher prism;
wedgeMatcher wedge;
pyrMatcher pyr;
tetWedgeMatcher tetWedge;
tetMatcher tet;
// Counters for different cell types
label nHex = 0;
label nWedge = 0;
label nPrism = 0;
label nPyr = 0;
label nTet = 0;
label nTetWedge = 0;
label nUnknown = 0;
Map<label> polyhedralFaces;
for (label cellI = 0; cellI < mesh.nCells(); cellI++)
{
if (hex.isA(mesh, cellI))
{
nHex++;
}
else if (tet.isA(mesh, cellI))
{
nTet++;
}
else if (pyr.isA(mesh, cellI))
{
nPyr++;
}
else if (prism.isA(mesh, cellI))
{
nPrism++;
}
else if (wedge.isA(mesh, cellI))
{
nWedge++;
}
else if (tetWedge.isA(mesh, cellI))
{
nTetWedge++;
}
else
{
nUnknown++;
polyhedralFaces(mesh.cells()[cellI].size())++;
}
}
reduce(nHex,sumOp<label>());
reduce(nPrism,sumOp<label>());
reduce(nWedge,sumOp<label>());
reduce(nPyr,sumOp<label>());
reduce(nTetWedge,sumOp<label>());
reduce(nTet,sumOp<label>());
reduce(nUnknown,sumOp<label>());
Info<< "Overall number of cells of each type:" << nl
<< " hexahedra: " << nHex << nl
<< " prisms: " << nPrism << nl
<< " wedges: " << nWedge << nl
<< " pyramids: " << nPyr << nl
<< " tet wedges: " << nTetWedge << nl
<< " tetrahedra: " << nTet << nl
<< " polyhedra: " << nUnknown
<< endl;
if (nUnknown > 0)
{
Pstream::mapCombineGather(polyhedralFaces, plusEqOp<label>());
Info<< " Breakdown of polyhedra by number of faces:" << nl
<< " faces" << " number of cells" << endl;
const labelList sortedKeys = polyhedralFaces.sortedToc();
forAll(sortedKeys, keyI)
{
const label nFaces = sortedKeys[keyI];
Info<< setf(std::ios::right) << setw(13)
<< nFaces << " " << polyhedralFaces[nFaces] << nl;
}
}
Info<< endl;
}