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OpenGL Insights : Layered Texture Pipeline KriViewer sources + exporter Project page: http://kri.googlecode.com Build dependencies and tools: * boo-0.9.4 or newer * .Net-3.5-compatible framework installed * opentk-1.0 sources checked out in the neighbour 'opentk' folder (alternatively, you can grab a binary) * Gtk# installed (may require a reboot) * SharpDevelop 3.2+ (preferred) or MonoDevelop-boo built from the trunk * Blender 2.6 or newer installed * video driver that support OpenGL 3.2 Open the "tools/viewer/code/viewer.sln" with your IDE and build everything. If you did everything correctly, it will use the project dependencies to build OpenTK first, then 'ext', 'engine' and 'support' and then, finally, 'viewer'. You can also download OpenTK binaries and setup the dependencies by hand. Follow the steps to install the exporter: 1. copy or link "export/io_scene_kri" into your "<blender_folder>/<blender_version>/scripts/addons" 2. load Blender, goto "File->User Preferences...->Addons", and check the mark near: "Import-Export: KRI Scene format (.scene)" 3. to export a scene, use "File->Export->-= KRI =- (.scene)" If you need help, I'm available through the project tracker: http://code.google.com/p/kri/issues/list or directly by email: kvarkus <dog> gmail com KRI runtime also has an automated error-reporting mechanism. Don't forget to comment on the issue and allow KRI output FTP connection within your firewall. Good Luck!