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<game_config>
<game_key>rust_linux64</game_key>
<protocol>lgsl</protocol>
<lgsl_query_name>rust</lgsl_query_name>
<installer>steamcmd</installer>
<game_name>Rust</game_name>
<server_exec_name>RustDedicated</server_exec_name>
<cli_template>-batchmode +server.ip %IP% %PORT% %PLAYERS% %HOSTNAME% %IDENTITY% %WORLDSIZE% %SEED% %SALT% %TICKRATE% %MAP% %BCK% %SAVEINTERNAL% %SECURE% +rcon.ip %IP% %RCON_PORT% %RCONWEB% %CONTROL_PASSWORD% -logfile output.txt</cli_template>
<cli_params>
<cli_param id="IP" cli_string="" />
<cli_param id="PORT" cli_string="+server.port" options="s" />
<cli_param id="PLAYERS" cli_string="+server.maxplayers" options="s" />
<cli_param id="HOSTNAME" cli_string="+server.hostname" options="sq" />
<cli_param id="CONTROL_PASSWORD" cli_string="+rcon.password" options="sq" />
</cli_params>
<reserve_ports>
<port type="add" id="RCON_PORT" cli_string="+rcon.port" options="s">1</port>
</reserve_ports>
<console_log>output.txt</console_log>
<max_user_amount>500</max_user_amount>
<mods>
<mod key="default">
<name>None</name>
<installer_name>258550</installer_name>
<installer_login>anonymous</installer_login>
</mod>
</mods>
<server_params>
<param key="+server.identity" type="text" id="IDENTITY">
<default>my_server_identity</default>
<desc>Changes path to your server data (e.g. rust/server/my_server_identity).</desc>
</param>
<param key="+server.worldsize" type="text" id="WORLDSIZE">
<default>3000</default>
<options>s</options>
<desc>Defines the size of the map generated (min 1000, max 8000).</desc>
</param>
<param key="+server.seed" type="text" id="SEED">
<default>0</default>
<options>s</options>
<desc>Defines the map generation seed.</desc>
</param>
<param key="+server.salt" type="text" id="SALT">
<default>0</default>
<options>s</options>
<desc>Defines the randomization to mining resources.</desc>
</param>
<param key="+server.tickrate" type="text" id="TICKRATE">
<default>30</default>
<options>s</options>
<access>admin</access>
<desc>Defines the server tickrate (going higher than 30 is not recommended).</desc>
</param>
<param key="+server.level" type="select" id="MAP">
<option value="Barren">Barren</option>
<option value="CraggyIsland">Craggy Island</option>
<option value="HapisIsland">Hapis Island</option>
<option value="Procedural Map">Procedural Map</option>
<option value="SavasIsland">Savas Island</option>
<option value="SavasIsland_koth">Savas Island KoTH</option>
<desc>Defines the map of the server.</desc>
</param>
<param key="+backup" type="checkbox_key_value" id="BCK">
<desc>Enable automatic backups.</desc>
</param>
<param key="+server.saveinterval" type="text" id="SAVEINTERNAL">
<default>600</default>
<options>s</options>
<desc>Interval between the server saves the map.</desc>
</param>
<param key="+server.secure" type="select" id="SECURE">
<option value="true">Enabled</option>
<option value="false">Disabled</option>
<options>s</options>
<desc>Enables or disables Valve Anti-Cheat protection on the server.</desc>
</param>
<param key="+rcon.web" type="select" id="RCONWEB">
<option value="0">Disabled</option>
<option value="1">Enabled</option>
<options>s</options>
<desc>If set to enabled, use websocket RCON. If set to disabled, use legacy source engine RCON.</desc>
</param>
</server_params>
<environment_variables>
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:{OGP_HOME_DIR}/RustDedicated_Data/Plugins/x86_64"
</environment_variables>
</game_config>
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