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Releases: OpenHV/OpenHV

20250725

25 Jul 15:49

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This is a bugfix 🩹 patch on top of the current stable release:

  • Remove one cell gap around outposts
  • Fixed support powers charging before the building appeared #1341
  • Fixed support powers not pausing on low power
  • Fixed 🖱️ cursor being hard to see on water #1349
  • Fixed passengers dying when unloading from air transport #1353
  • Fixed a crash when force moving air transports #1354
  • Fixed size of the news panel for shorter messages

20250715

15 Jul 12:43

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Fixes

  • Added more subtle fade-out animations for landed drop pods #1300
  • Added ♾️ infinite unit queueing in the production palette #1304
  • Added a longer chassis for the main battle tank in #1326
  • Fixed a crash when a new user joins IRC #1301
  • Fixed a crash when leaving Skirmish #1302
  • Fixed #️⃣ IRC disconnecting when leaving the lobby
  • Fixed Z sorting for map decorations 🌵 #1319
  • Fixed Z sorting for aircraft on trade platform #1320
  • Fixed 📰 news panel being too small for changelog
  • Fixed missing bridge shadows in Disruptive Innovation #1324
  • Fixed mobile AA perspective #1323
  • Fixed a shadow offset for Yuruki barracks #1328

Balance

  • Air super units death explosions deal more damage #1305
  • Reduce pods speed in 🌲 forests #1306
  • Don't allow mining towers to transform back due to #1207, #1298
  • Increased Railgun Strike charge interval and time to hit #1307

Campaign

  • Added resource tower counters in Fillum missions #1281
  • Added mining towers in Harbor Defense to reactivate ore smelters #1285
  • Remove the enemy mining outpost in Ice River #1275
  • Remove special pods for players in Ice River #1275
  • Send the colonists to attack when all buildings are destroyed in Itrium #1270
  • Fixed faction colors in Asteroid Invasion being too dark #1246
  • Fixed turrets destroying the harbors with friendly fire #1286
  • Fixed enemy units in Crater Defense only using one entry point
  • Fixed patrols not shooting at intruders in Scientist Rescue #1277
  • Fixed blocked actors staying at entry point in Crater Defense #1282
  • Fixed actors in large crowds not moving to target in Harbor Defense #1284

Based on a stable release of @OpenRA

20250628

28 Jun 10:05

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This is a hotfix release building upon the last stable release.

  • Fixed a crash in IRC chat when returning to the lobby #1295
  • Fixed the dedicated server not being available on all platforms.

Based on a stable release of @OpenRA

20250627

27 Jun 17:40

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This is a patch release building upon the last stable release.

  • Fixed line wrap in IRC chat #1266
  • Fixed 🚒 fire department units being available in skirmish #1268
  • Fixed fire brigade units defaulting to unlimited refill 🧯
  • Fixed aircraft shadows in encyclopedia previews #1292
  • Fixed combo boxes in mission browser being too wide #1274
  • Fixed spammable sound effects not interrupting #1269
  • Fixed naval minelayers not obeying orders to restock #1250
  • Fixed outposts on the right border of the map not providing build area #896
  • Fixed inconsistent ore placement and miner deployment on terrain #1235
  • Fixed failure to reconnect when disconnecting from IRC #1267
  • Added an encyclopedia page for the dual artillery #1293
  • Added guard mode for 🔧 technicians #1276

Based on a stable release of @OpenRA

20250413

13 Apr 09:22

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This is a stable release that contains changes from the previous pre-releases plus

  • Fixed unbalanced resource for map Keep off the Glass #1242
  • Fixed camera being in an incorrect position of first frame of the shellmap
  • Fixed malformed line error in IRC chat
  • Fixed % values in observer vision stats #1221
  • Fixed localization problems in observer stats
  • Added squad survival goal to the Scientist Rescue mission briefing #1245
  • Added 🚒 fire brigade units to the global rules for use in other maps #1227
  • Added thousand separator to currencies 💲 in observer stats #1222

Based on a stable release of @OpenRA

20250209

09 Feb 16:10

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20250209 Pre-release
Pre-release

Fixes

  • Fixed faction tooltip texts #1224
  • Fixed deadlocks and improved usability in mission Scientist Rescue #1220
  • Fixed minor tiling mistakes in Twin Lakes #1195
  • Fixed air unit attack move behavior #1201
  • Fixed Linux AppImage depending on libfuse2
  • Fixed in game news not displaying the latest release
  • Fixed encyclopedia mentioning numbers disconnected from game rules
  • Fixed ore purifier not being disabled in newbie tutorial mission

Content

  • Added redrawn Speeder sprites #1192
  • Added redrawn Patrol Boat sprites #1193
  • Added redrawn Fire Truck sprites #1208
  • Added map Eclipse (4v4) and Nowheres land (1v1, Naval Conquest) #1223
  • Added AA aircraft units #1196
  • Added Observer unit #1202
  • Added new map: Hypodermic (1v1) #1218
  • Added new map: Keep off the Glass (1v1)
  • Added new Carrier Drone shooting sprite. #1210
  • Added new water refill indicator to Firewatch mission #1211
  • Added new voices for fire department vehicle units #1211
  • Added new artwork for the fire fighting tank #1211
  • Added an air tanker strike mechanic to Fire Watch mission #1134
  • Added difficulty modes to Fire Watch mission #1134
  • Added light to trees in flames #1215
  • Added a Marine AI to Naval Conquest maps #1219
  • Added production icons to the encyclopedia and increased sprite size
  • Removed Antifreeze (1v1) map #1217

Based on an upcoming release of @OpenRA

20240908

08 Sep 15:38

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20240908 Pre-release
Pre-release

Fixes

  • Fixed a crash in Scientist Rescue mission #1107
  • Correct Broker Pod's arc ZOffset #1126
  • Fixed only some aircraft landing on Trading Platform to 🛠️ repair. #1139
  • Don't play animation on Ore Purifier/Smelter when it's being sold #1142
  • Fixed units hiding behind high walls #1083
  • Changed tooltip of cacti from 'Tree' to 'Cactus' #1157
  • Fixed some incorrectly placed high wall pieces in Swampy Frontier map #1183
  • Fixed macOS 🍎 Disc Image build
  • Fixed bots building multiple Modules before economy #1118
  • Fixed bots not building ore purifiers
  • Fixed bots building more Modules than production speed bonus
  • Fixed a crash when deploying a destroyed miner
  • Fixed bots trying to place harbors in deep sea
  • Fixed some skirmish map disabling harbors triggering a custom gameplay warning in the lobby
  • Fixed ramps near resource towers counting as flat terrain
  • Fixed critters blocking off mining areas #1178
  • Fixed Drop Pods not deploying on ice 🧊 #1168
  • Fixed missing bridge shadow on minimaps #1168
  • Fixed Drop Pods not being ordered on ramps (they still won't land there) #1186

UI

  • Change Broker Pod positioning in the panel #1110
  • Reorganize Main Base and Ore Smelters ordering on the construction panel #1113
  • Added range circles to Nuke and Railgun support powers #1159
  • Mention pods's woods hiding capabilities in their encyclopedia entry #1154
  • Mention behemoth unit in factions' description #1173
  • Renamed all bots consistently after their abilities
  • Added player name fetching from @itchio client on Windows 🪟
  • Darkened the swamp minimap color to match the sprites better
  • Added back production tooltip icons
  • Fixed click through disabled command bar buttons

Content

  • Added palm trees. #1109
  • Added new map Ixnay On The Hombre #1117
  • Added bot 🤖 glyph to indicate player is not human #1122
  • Re-drawn Gunship sprites. #1141
  • Encyclopedia update #1128
  • Added new mining prop. #1145
  • Added factory props. #1148 and #1153
  • Added new map Slippery Tensions #1162
  • Add new map: Twin Lakes #1163
  • Added new map Supercharged #1165
  • Added new maps Processing Station, Split Three, War Playground #1172
  • Added new map: Weldyn Channel #1176 and #1190
  • Added wind turbine props. #1188
  • Added new mission: Infiltration Commando #1056
  • Added new tileset beautiful: Black Sand #1181
  • Fixed building construction being allowed on a corner ramp piece #1152
  • Fixed reconnaissance tank vanishing on deployment #1160

Balance

  • Balance Torpedo Boat #1079
  • Balance Battleship #1096
  • Balance Mothership #998
  • Add more resources to map Ixnay On The Hombre #1127
  • Enlarged map Fight At The River #1108
  • Gave Missile Sub the same LOS than the Drone Ship #1133
  • Made Bomber jet non-repulsable #1135
  • Upgrade map Ixnay On The Hombre #1146
  • Give the watchtower more visibility #1161
  • Added back Broker Pod 💹 but without deployable ability and prevent bots from building them #1158
  • Change ECM and Hacker Tanks #1084
  • Increase Combat Units Cost and Tweak AI #1171
  • Gave the dropzone a LOS #1169
  • Make Force Field affect buildings #1185
  • Allow ships to capture watchtowers and flagposts, and planes flagposts #1175
  • Changed Smelter/Ore Purifier to give bonus on resource collection instead of just generating cash
  • Added pods being able to traverse and hide in forests

Sound

  • Made Mothership's laser weapon quieter. 😶 #1144

Based on a development snapshot of @OpenRA

20240803

03 Aug 11:24

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20240803 Pre-release
Pre-release

Features

  • Added tracers to instant hit bullets. #957
  • Added new projectile InstantExplode (unused). #993
  • Added play map button.
  • Added a water refill 🚰 mechanic to the Fire Watch mission.
  • Added 🟢 friend vs. 🔴 foe colors. #935
  • Added automatic ordering units to clear resource spots for miner deployment. #1075

Content

  • New Missions:

    • Fillum Resources Claim #967
    • Fillum Crater #968
    • Harbor Defense #969
    • Asteroid Invasion #970
    • Scientist 🧑‍🔬 Rescue #1036
  • New Conquest Maps:

    • Woody 🪵 Passage (3v3) #971
    • Swamp Conquest #995
    • Swampy Frontier map (2v2) #1025
    • Tyrian Dawn map (3v3) #1026
    • Dark Waters #1010
    • Fight At The River #1034 #1054
    • Duel Of The Shades #1039
    • Lost Eisley 🏜️ (4P) #1020 #1029
    • A Nuclear Winter (2v2) #1102
    • Fractional Freezing (1v1) #1080
    • Bay Under The Rain (4P)
  • Added artwork for Lightning Boat. #984

  • Map update: Clovergried #990

  • New behemoth aircraft (not yet enabled)

    • Added Mothership unit. #985
    • Added Battleship unit. #1000
  • Added extra road tiles for diagonal bridges. #982

  • Added sounds and effects to Televator. #1002 and #1008

  • Update Howitzer's power icon #1014

  • Updated Televator's support power icon. #1011

  • Updated artwork of Shield's icon. #1012

  • Updated Banshee's weapon artwork. #1016

  • Upgraded map Mount Brosnan #1021

  • Added surveillance effect. #1057

  • Added Torpedo Boat unit. #1059

  • Enlarged Lightning Tank sprites. #1064

  • Update builder artwork differing by faction. #1072 #1074

  • Voiceovers 🎙️

    • Re-recorded all announcer voices. #1022
    • Re-recorded Stealth Tank voices. #1030
    • Re-recorded generic unit voices. #1028
    • Increased the quality of flamewh33l's voice lines. #1031
    • Increased the quality of generic ship's voice lines. #1032
    • Re-recorded Miner voices. #1043
    • Re-recorded seed critter voice. #1044
    • Re-recorded beast critter voice. #1045
    • Re-recorded technician voice. #1052
    • Re-recorded Flame Pod voices. #1062
    • Added re-recorded generic voice. #1068
    • Re-recorded Builder voices. #1085
    • Added new assault tank voice. #1086
    • Re-recorded Electric Pod voices. #1092
    • Re-recorded Civilian Pod voices. #1095
    • Re-recorded Elite Pod voices. #1098
    • Re-recorded Broker Pod voices. #1099
  • Higher quality sounds. #1046 #1050

  • Added repairing sounds for Repair Tank and Technician. #1063

Balancing

  • Technicians disabled by ECM can't capture buildings. #952
  • Swapped AA guns for Light and Patrol boats. #989
  • Allowed Speeder and Banshee to target ground actors. #991
  • Removed Air from ValidTargets for Speeder and Banshee. #994
  • Swapped lightning boat and railgun boat . #1017
  • Increase Banshee and Speeder damages vs non-buildings #1040
  • Rebranded Medium Boat as Mercenery Boat #1061
  • Differentiation between the two factions' scouts #1097 #1101
  • Televator can now teleport units across the whole map.
  • Reworked Hacker Tank temporary capturing. #1023
  • Hacker tanks are now immune to temporary owner change and ECM tanks immune to ECM.
  • Swapped secondary abilities of ECM and Hacker Tank.

Fixes

  • Don't animate ore purifier & Ore smelter when disabled. #976
  • Fixed diagonal facings on submarine artwork. #983
  • Gave back heavy machine gun sounds to bunkers. #986
  • Decreased interval for idle animations of Ore Smelter/Purifier. #987
  • Updated armament offsets for machine gun pod. #988
  • Added missing bridge shadows for Harbour map. #996
  • Fixed aircraft shadows not rotating correctly. #1005
  • Fixed tiling errors on map Clovergrief. #1003
  • Fixed Missile Submarine's generic name. #1027
  • Fixed animals capturing neutral buildings. #1049
  • Overhaul to Ice River mission #1055
  • Allow Synapol AI to produce builders #1065
  • Try to improve performance be decreasing targeting scan intervals. #1087
  • Fixed Electric Pod outline for north facing. #1094
  • Fixed Ore smelter/purifier glitching animations when damaged. #1105
  • Fixed bridge shadows being walkable. #953
  • Fixed Drop Pods being allowed on invalid terrain. #944
  • Fixed units staying behind resource towers. #942
  • Fixed units bought at trader not be selectable with counterparts.
  • Fixed scouts not lifting on their own on map start. #1058
  • Fixed a crash when planes attacked invalid targets. #1060
  • Fixed gold balls spawning in resource zones, blocking miners. #1075
  • Fixed a crash when Drop Pods were deploying into situations where they can't find a path. #1067
  • Fixed skirmish button spamming causing UI glitches. #981
  • Fixed a crash when aircraft were entering carriers. #1006
  • Fixed different build menu hotkeys for PvP and PvE. #1037
  • Fixed a crash when bots tried to attack with dead units. #1076
  • Fixed a multiplayer crash around APC ejecting. #1089

Based on a development snapshot of @OpenRA

20240401

01 Apr 16:16

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20240401 Pre-release
Pre-release
  • Fixed start cash 💵 in fire watch 🚒 mission.
  • Fixed rendering glitches with mothership.
  • Fixed not all unit production buildings allowing power down.
  • Fixed not all helicopters being able to automatically target other aircraft.
  • Fixed miners not deploying when blocked by actors.
  • Fixed scrap blocking miners from deploying at resource nodes.
  • Fixed capturing base building unlocking the whole tech tree.
  • Fixed teleport network not disabling when powered down.
  • Fixed empty storage indicator and replaced it with estimated income.
  • Fixed the build menu not appearing when main base is lost and builder not selected.
  • Fixed broken sand/grass/snow to tech tile transitions.
  • Fixed tankers entering enemy resource towers.
  • Added the 3 x 3 = 9 map remake.
  • Added new 8 player map Rain in the Fight.
  • Added new map Diminishing Results replacing Diminishing Returns.
  • Added new map Meiotic Division.
  • Added more street lamps. 💡
  • Added chat history support.
  • Added a no build zone 🚧 around all resource extractors to prevent blocking.
  • Added shadows to intelligent land mines.
  • Added shadows to gold balls that miners drop when destroyed.
  • Added shadow to scrap that vehicles drop when destroyed.
  • Added shadows to resource icons.
  • Added Yuruki ore purifier to match Synapol ore smelter.
  • Added new orbital railgun strike artwork and effects.
  • Added shadows below high bridges.
  • Balancing changes:
    • Capturable resource extractors generate less funds. 📉
    • Televators now only require radars instead of tech centers.
    • Both factions now have ore refiners. Increased cost a bit.
    • Broker pod is no longer trainable. 🏦
    • Rocket pod moved to Synapol and increased firing rate.
    • Mortar pod moved to Synapol and reduced cost slightly.
    • Sniper and flame pod can't detect cloaked units anymore.
    • Mortar and flame pod no longer explode violently when killed.
    • Technician can detect cloaked units and repair pods.
    • Synapol elite pod is now available to all factions and increased cost.
    • Bomber pod moved from Synapol to Yuruki.
    • Electric pod now mirrors the rocket pod for Yuruki.
    • Rebalanced Howitzer and Shield.
    • Increased line of sight for walls and gates.
    • Changed weapons for aircraft.
    • Removed auto targeting for transport airplanes and widened attack range.
    • Swapped bike and buggy factions and buffed stats.
    • Swapped countermeasure and hacker tank.
    • Increased costs for stealth tanks.
    • Removed attacking from inside transport tank.
    • Rebalanced missile tank and stealth tank.
    • Changed Yuruki assault tank projectile sprite.
    • Increased damage to bomber pod against fortification.
    • Rebalanced ships and increased their line of sights.
    • Increased costs for advanced and artillery boats.
    • Allow recon tank to detect underwater units as well.
    • Increased natural resource deposits.
    • Traders can now order builders and bike/buggy.
    • Aircraft repair on trade platform is possible now.
    • Disabled gates/walls on bot matches. 🤖

Based upon an development version of @OpenRA.

20231125

25 Nov 17:57

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20231125 Pre-release
Pre-release
  • Removed screen shake from drop pod explosions.
  • Fixed AI not building ore smelters in late game.
  • Fixed AI training too few broker pods in late game.
  • Fixed submarines being unable to target mine layers.
  • Fixed missile sub being unable to target structures under fog.
  • Fixed AI building tech buildings too early.
  • Fixed force field overlay being too bright.
  • Fixed Crater Defense breaches not getting displayed correctly.
  • Fixed stone cliffs being traversable.
  • Fixed smoke emitter for aircraft.
  • Fixed elite pod not targeting air actors.
  • Fixed different resource types showing the same tooltip.
  • Fixed weapon circle range for bunker.
  • Fixed miners not deploying when blocked by friendlies.
  • Fixed unloading a vehicle from transport aircraft using the wrong cursor.
  • Fixed air transport vehicle and pods conflicting.
  • Fixed wrong palette for harbor shadows.
  • Fixed Fire Watch mission not ending when all fires are out.
  • Fixed map background leaking through UI edges.
  • Fixed shore and dirt tiles not displaying hit effects.
  • Fixed grass shore tiles being not aligned correctly.
  • Fixed faction images for storage buildings.
  • Fixed Z offsets for mines.
  • Added water trails to submarines.
  • Added shadows, centerpieces, corner and damage variants to high walls.
  • Added sparks effect for actors targeted midair.
  • Added twinkle ✨ effects for resources.
  • Added explored map as new default for skirmish and multiplayer.
  • Added transformation sounds for miners.
  • Added upscaled sounds for the radar.
  • Added extra silo sprites for miner building.
  • Added an audio notification on building capture.
  • Added shooting animation for lightning tank.
  • Added new map Deliquescence by @SiegeSpud.
  • Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
  • Added a remastered version of map Crescendo.
  • Added new crates as decorational props.
  • Added reloading sound for minelayers.
  • Added a new explosion sound for land and water mines.
  • Added big water splash artwork to water mines when they explode.
  • Added crane props.
  • Added electric pod. ⚡
  • Added high lamp post prop. 💡
  • Removed pods ejecting on sell on Crater Defense.
  • Removed terrain light source as they reveal starting positions.
  • Removed WIP artwork mothership.
  • Removed manual submerging for submarines.
  • Changed lightning effect projectile.
  • Changed railgun tank artwork.
  • Changed checkbox artwork. ☑️
  • Changed the layout for in-game encyclopedia. 📖
  • Changed IRC in multiplayer lobbies to automatically connect. 💬
  • Changed names to avoid confusion:
    • Hacker pods to Broker 📈 pods as there is already a Hacker tank. ⌨️
    • Tech Reconstructor to Nano Reconstructor as it heals everything.
    • Mine to AI Mine as they only trigger on enemies now.
  • Changed balancing:
    • Increased storage hit points.
    • Increased harbor and starport energy 🔌 requirement.
    • Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
    • Increased Synapol's AA Turret reload delay.
    • Mothership base is now indestructible.
    • Decreased charge up time for orbital railgun.
    • Bomber pod is now Synapol exclusive.
    • Reduced hit points of Ramp Buggy and Gatling Bike.
    • Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
    • Increased Gatling Bike's moving and turn speed.

Based upon an unstable version of @OpenRA.