Releases: OpenHV/OpenHV
20250725
This is a bugfix 🩹 patch on top of the current stable release:
- Remove one cell gap around outposts
- Fixed support powers charging before the building appeared #1341
- Fixed support powers not pausing on low power
- Fixed 🖱️ cursor being hard to see on water #1349
- Fixed passengers dying when unloading from air transport #1353
- Fixed a crash when force moving air transports #1354
- Fixed size of the news panel for shorter messages
20250715
Fixes
- Added more subtle fade-out animations for landed drop pods #1300
- Added ♾️ infinite unit queueing in the production palette #1304
- Added a longer chassis for the main battle tank in #1326
- Fixed a crash when a new user joins IRC #1301
- Fixed a crash when leaving Skirmish #1302
- Fixed #️⃣ IRC disconnecting when leaving the lobby
- Fixed Z sorting for map decorations 🌵 #1319
- Fixed Z sorting for aircraft on trade platform #1320
- Fixed 📰 news panel being too small for changelog
- Fixed missing bridge shadows in Disruptive Innovation #1324
- Fixed mobile AA perspective #1323
- Fixed a shadow offset for Yuruki barracks #1328
Balance
- Air super units death explosions deal more damage #1305
- Reduce pods speed in 🌲 forests #1306
- Don't allow mining towers to transform back due to #1207, #1298
- Increased Railgun Strike charge interval and time to hit #1307
Campaign
- Added resource tower counters in Fillum missions #1281
- Added mining towers in Harbor Defense to reactivate ore smelters #1285
- Remove the enemy mining outpost in Ice River #1275
- Remove special pods for players in Ice River #1275
- Send the colonists to attack when all buildings are destroyed in Itrium #1270
- Fixed faction colors in Asteroid Invasion being too dark #1246
- Fixed turrets destroying the harbors with friendly fire #1286
- Fixed enemy units in Crater Defense only using one entry point
- Fixed patrols not shooting at intruders in Scientist Rescue #1277
- Fixed blocked actors staying at entry point in Crater Defense #1282
- Fixed actors in large crowds not moving to target in Harbor Defense #1284
Based on a stable release of @OpenRA
20250628
This is a hotfix release building upon the last stable release.
- Fixed a crash in IRC chat when returning to the lobby #1295
- Fixed the dedicated server not being available on all platforms.
Based on a stable release of @OpenRA
20250627
This is a patch release building upon the last stable release.
- Fixed line wrap in IRC chat #1266
- Fixed 🚒 fire department units being available in skirmish #1268
- Fixed fire brigade units defaulting to unlimited refill 🧯
- Fixed aircraft shadows in encyclopedia previews #1292
- Fixed combo boxes in mission browser being too wide #1274
- Fixed spammable sound effects not interrupting #1269
- Fixed naval minelayers not obeying orders to restock #1250
- Fixed outposts on the right border of the map not providing build area #896
- Fixed inconsistent ore placement and miner deployment on terrain #1235
- Fixed failure to reconnect when disconnecting from IRC #1267
- Added an encyclopedia page for the dual artillery #1293
- Added guard mode for 🔧 technicians #1276
Based on a stable release of @OpenRA
20250413
This is a stable release that contains changes from the previous pre-releases plus
- Fixed unbalanced resource for map
Keep off the Glass#1242 - Fixed camera being in an incorrect position of first frame of the shellmap
- Fixed malformed line error in IRC chat
- Fixed % values in observer vision stats #1221
- Fixed localization problems in observer stats
- Added squad survival goal to the
Scientist Rescuemission briefing #1245 - Added 🚒 fire brigade units to the global rules for use in other maps #1227
- Added thousand separator to currencies 💲 in observer stats #1222
Based on a stable release of @OpenRA
20250209
Fixes
- Fixed faction tooltip texts #1224
- Fixed deadlocks and improved usability in mission Scientist Rescue #1220
- Fixed minor tiling mistakes in Twin Lakes #1195
- Fixed air unit attack move behavior #1201
- Fixed Linux AppImage depending on libfuse2
- Fixed in game news not displaying the latest release
- Fixed encyclopedia mentioning numbers disconnected from game rules
- Fixed ore purifier not being disabled in newbie tutorial mission
Content
- Added redrawn Speeder sprites #1192
- Added redrawn Patrol Boat sprites #1193
- Added redrawn Fire Truck sprites #1208
- Added map Eclipse (4v4) and Nowheres land (1v1, Naval Conquest) #1223
- Added AA aircraft units #1196
- Added Observer unit #1202
- Added new map: Hypodermic (1v1) #1218
- Added new map: Keep off the Glass (1v1)
- Added new Carrier Drone shooting sprite. #1210
- Added new water refill indicator to Firewatch mission #1211
- Added new voices for fire department vehicle units #1211
- Added new artwork for the fire fighting tank #1211
- Added an air tanker strike mechanic to Fire Watch mission #1134
- Added difficulty modes to Fire Watch mission #1134
- Added light to trees in flames #1215
- Added a Marine AI to Naval Conquest maps #1219
- Added production icons to the encyclopedia and increased sprite size
- Removed Antifreeze (1v1) map #1217
Based on an upcoming release of @OpenRA
20240908
Fixes
- Fixed a crash in
Scientist Rescuemission #1107 - Correct Broker Pod's arc ZOffset #1126
- Fixed only some aircraft landing on Trading Platform to 🛠️ repair. #1139
- Don't play animation on Ore Purifier/Smelter when it's being sold #1142
- Fixed units hiding behind high walls #1083
- Changed tooltip of cacti from 'Tree' to 'Cactus' #1157
- Fixed some incorrectly placed high wall pieces in
Swampy Frontiermap #1183 - Fixed macOS 🍎 Disc Image build
- Fixed bots building multiple Modules before economy #1118
- Fixed bots not building ore purifiers
- Fixed bots building more Modules than production speed bonus
- Fixed a crash when deploying a destroyed miner
- Fixed bots trying to place harbors in deep sea
- Fixed some skirmish map disabling harbors triggering a custom gameplay warning in the lobby
- Fixed ramps near resource towers counting as flat terrain
- Fixed critters blocking off mining areas #1178
- Fixed Drop Pods not deploying on ice 🧊 #1168
- Fixed missing bridge shadow on minimaps #1168
- Fixed Drop Pods not being ordered on ramps (they still won't land there) #1186
UI
- Change Broker Pod positioning in the panel #1110
- Reorganize Main Base and Ore Smelters ordering on the construction panel #1113
- Added range circles to Nuke and Railgun support powers #1159
- Mention pods's woods hiding capabilities in their encyclopedia entry #1154
- Mention behemoth unit in factions' description #1173
- Renamed all bots consistently after their abilities
- Added player name fetching from @itchio client on Windows 🪟
- Darkened the swamp minimap color to match the sprites better
- Added back production tooltip icons
- Fixed click through disabled command bar buttons
Content
- Added palm trees. #1109
- Added new map Ixnay On The Hombre #1117
- Added bot 🤖 glyph to indicate player is not human #1122
- Re-drawn Gunship sprites. #1141
- Encyclopedia update #1128
- Added new mining prop. #1145
- Added factory props. #1148 and #1153
- Added new map Slippery Tensions #1162
- Add new map: Twin Lakes #1163
- Added new map Supercharged #1165
- Added new maps
Processing Station,Split Three,War Playground#1172 - Added new map: Weldyn Channel #1176 and #1190
- Added wind turbine props. #1188
- Added new mission: Infiltration Commando #1056
- Added new tileset beautiful: Black Sand #1181
- Fixed building construction being allowed on a corner ramp piece #1152
- Fixed reconnaissance tank vanishing on deployment #1160
Balance
- Balance Torpedo Boat #1079
- Balance Battleship #1096
- Balance Mothership #998
- Add more resources to map Ixnay On The Hombre #1127
- Enlarged map
Fight At The River#1108 - Gave Missile Sub the same LOS than the Drone Ship #1133
- Made Bomber jet non-repulsable #1135
- Upgrade map Ixnay On The Hombre #1146
- Give the watchtower more visibility #1161
- Added back Broker Pod 💹 but without deployable ability and prevent bots from building them #1158
- Change ECM and Hacker Tanks #1084
- Increase Combat Units Cost and Tweak AI #1171
- Gave the dropzone a LOS #1169
- Make Force Field affect buildings #1185
- Allow ships to capture watchtowers and flagposts, and planes flagposts #1175
- Changed Smelter/Ore Purifier to give bonus on resource collection instead of just generating cash
- Added pods being able to traverse and hide in forests
Sound
- Made Mothership's laser weapon quieter. 😶 #1144
Based on a development snapshot of @OpenRA
20240803
Features
- Added tracers to instant hit bullets. #957
- Added new projectile
InstantExplode(unused). #993 - Added play map button.
- Added a water refill 🚰 mechanic to the Fire Watch mission.
- Added 🟢 friend vs. 🔴 foe colors. #935
- Added automatic ordering units to clear resource spots for miner deployment. #1075
Content
-
New Missions:
-
New Conquest Maps:
-
Added artwork for Lightning Boat. #984
-
Map update: Clovergried #990
-
New behemoth aircraft (not yet enabled)
-
Added extra road tiles for diagonal bridges. #982
-
Update Howitzer's power icon #1014
-
Updated Televator's support power icon. #1011
-
Updated artwork of Shield's icon. #1012
-
Updated Banshee's weapon artwork. #1016
-
Upgraded map Mount Brosnan #1021
-
Added surveillance effect. #1057
-
Added Torpedo Boat unit. #1059
-
Enlarged Lightning Tank sprites. #1064
-
Voiceovers 🎙️
- Re-recorded all announcer voices. #1022
- Re-recorded Stealth Tank voices. #1030
- Re-recorded generic unit voices. #1028
- Increased the quality of flamewh33l's voice lines. #1031
- Increased the quality of generic ship's voice lines. #1032
- Re-recorded Miner voices. #1043
- Re-recorded seed critter voice. #1044
- Re-recorded beast critter voice. #1045
- Re-recorded technician voice. #1052
- Re-recorded Flame Pod voices. #1062
- Added re-recorded generic voice. #1068
- Re-recorded Builder voices. #1085
- Added new assault tank voice. #1086
- Re-recorded Electric Pod voices. #1092
- Re-recorded Civilian Pod voices. #1095
- Re-recorded Elite Pod voices. #1098
- Re-recorded Broker Pod voices. #1099
-
Added repairing sounds for Repair Tank and Technician. #1063
Balancing
- Technicians disabled by ECM can't capture buildings. #952
- Swapped AA guns for Light and Patrol boats. #989
- Allowed Speeder and Banshee to target ground actors. #991
- Removed Air from ValidTargets for Speeder and Banshee. #994
- Swapped lightning boat and railgun boat . #1017
- Increase Banshee and Speeder damages vs non-buildings #1040
- Rebranded Medium Boat as Mercenery Boat #1061
- Differentiation between the two factions' scouts #1097 #1101
- Televator can now teleport units across the whole map.
- Reworked Hacker Tank temporary capturing. #1023
- Hacker tanks are now immune to temporary owner change and ECM tanks immune to ECM.
- Swapped secondary abilities of ECM and Hacker Tank.
Fixes
- Don't animate ore purifier & Ore smelter when disabled. #976
- Fixed diagonal facings on submarine artwork. #983
- Gave back heavy machine gun sounds to bunkers. #986
- Decreased interval for idle animations of Ore Smelter/Purifier. #987
- Updated armament offsets for machine gun pod. #988
- Added missing bridge shadows for Harbour map. #996
- Fixed aircraft shadows not rotating correctly. #1005
- Fixed tiling errors on map Clovergrief. #1003
- Fixed Missile Submarine's generic name. #1027
- Fixed animals capturing neutral buildings. #1049
- Overhaul to Ice River mission #1055
- Allow Synapol AI to produce builders #1065
- Try to improve performance be decreasing targeting scan intervals. #1087
- Fixed Electric Pod outline for north facing. #1094
- Fixed Ore smelter/purifier glitching animations when damaged. #1105
- Fixed bridge shadows being walkable. #953
- Fixed Drop Pods being allowed on invalid terrain. #944
- Fixed units staying behind resource towers. #942
- Fixed units bought at trader not be selectable with counterparts.
- Fixed scouts not lifting on their own on map start. #1058
- Fixed a crash when planes attacked invalid targets. #1060
- Fixed gold balls spawning in resource zones, blocking miners. #1075
- Fixed a crash when Drop Pods were deploying into situations where they can't find a path. #1067
- Fixed skirmish button spamming causing UI glitches. #981
- Fixed a crash when aircraft were entering carriers. #1006
- Fixed different build menu hotkeys for PvP and PvE. #1037
- Fixed a crash when bots tried to attack with dead units. #1076
- Fixed a multiplayer crash around APC ejecting. #1089
Based on a development snapshot of @OpenRA
20240401
- Fixed start cash 💵 in fire watch 🚒 mission.
- Fixed rendering glitches with mothership.
- Fixed not all unit production buildings allowing power down.
- Fixed not all helicopters being able to automatically target other aircraft.
- Fixed miners not deploying when blocked by actors.
- Fixed scrap blocking miners from deploying at resource nodes.
- Fixed capturing base building unlocking the whole tech tree.
- Fixed teleport network not disabling when powered down.
- Fixed empty storage indicator and replaced it with estimated income.
- Fixed the build menu not appearing when main base is lost and builder not selected.
- Fixed broken sand/grass/snow to tech tile transitions.
- Fixed tankers entering enemy resource towers.
- Added the
3 x 3 = 9map remake. - Added new 8 player map
Rain in the Fight. - Added new map
Diminishing ResultsreplacingDiminishing Returns. - Added new map Meiotic Division.
- Added more street lamps. 💡
- Added chat history support.
- Added a no build zone 🚧 around all resource extractors to prevent blocking.
- Added shadows to intelligent land mines.
- Added shadows to gold balls that miners drop when destroyed.
- Added shadow to scrap that vehicles drop when destroyed.
- Added shadows to resource icons.
- Added Yuruki ore purifier to match Synapol ore smelter.
- Added new orbital railgun strike artwork and effects.
- Added shadows below high bridges.
- Balancing changes:
- Capturable resource extractors generate less funds. 📉
- Televators now only require radars instead of tech centers.
- Both factions now have ore refiners. Increased cost a bit.
- Broker pod is no longer trainable. 🏦
- Rocket pod moved to Synapol and increased firing rate.
- Mortar pod moved to Synapol and reduced cost slightly.
- Sniper and flame pod can't detect cloaked units anymore.
- Mortar and flame pod no longer explode violently when killed.
- Technician can detect cloaked units and repair pods.
- Synapol elite pod is now available to all factions and increased cost.
- Bomber pod moved from Synapol to Yuruki.
- Electric pod now mirrors the rocket pod for Yuruki.
- Rebalanced Howitzer and Shield.
- Increased line of sight for walls and gates.
- Changed weapons for aircraft.
- Removed auto targeting for transport airplanes and widened attack range.
- Swapped bike and buggy factions and buffed stats.
- Swapped countermeasure and hacker tank.
- Increased costs for stealth tanks.
- Removed attacking from inside transport tank.
- Rebalanced missile tank and stealth tank.
- Changed Yuruki assault tank projectile sprite.
- Increased damage to bomber pod against fortification.
- Rebalanced ships and increased their line of sights.
- Increased costs for advanced and artillery boats.
- Allow recon tank to detect underwater units as well.
- Increased natural resource deposits.
- Traders can now order builders and bike/buggy.
- Aircraft repair on trade platform is possible now.
- Disabled gates/walls on bot matches. 🤖
Based upon an development version of @OpenRA.
20231125
- Removed screen shake from drop pod explosions.
- Fixed AI not building ore smelters in late game.
- Fixed AI training too few broker pods in late game.
- Fixed submarines being unable to target mine layers.
- Fixed missile sub being unable to target structures under fog.
- Fixed AI building tech buildings too early.
- Fixed force field overlay being too bright.
- Fixed Crater Defense breaches not getting displayed correctly.
- Fixed stone cliffs being traversable.
- Fixed smoke emitter for aircraft.
- Fixed elite pod not targeting air actors.
- Fixed different resource types showing the same tooltip.
- Fixed weapon circle range for bunker.
- Fixed miners not deploying when blocked by friendlies.
- Fixed unloading a vehicle from transport aircraft using the wrong cursor.
- Fixed air transport vehicle and pods conflicting.
- Fixed wrong palette for harbor shadows.
- Fixed Fire Watch mission not ending when all fires are out.
- Fixed map background leaking through UI edges.
- Fixed shore and dirt tiles not displaying hit effects.
- Fixed grass shore tiles being not aligned correctly.
- Fixed faction images for storage buildings.
- Fixed Z offsets for mines.
- Added water trails to submarines.
- Added shadows, centerpieces, corner and damage variants to high walls.
- Added sparks effect for actors targeted midair.
- Added twinkle ✨ effects for resources.
- Added explored map as new default for skirmish and multiplayer.
- Added transformation sounds for miners.
- Added upscaled sounds for the radar.
- Added extra silo sprites for miner building.
- Added an audio notification on building capture.
- Added shooting animation for lightning tank.
- Added new map Deliquescence by @SiegeSpud.
- Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
- Added a remastered version of map Crescendo.
- Added new crates as decorational props.
- Added reloading sound for minelayers.
- Added a new explosion sound for land and water mines.
- Added big water splash artwork to water mines when they explode.
- Added crane props.
- Added electric pod. ⚡
- Added high lamp post prop. 💡
- Removed pods ejecting on sell on Crater Defense.
- Removed terrain light source as they reveal starting positions.
- Removed WIP artwork mothership.
- Removed manual submerging for submarines.
- Changed lightning effect projectile.
- Changed railgun tank artwork.
- Changed checkbox artwork. ☑️
- Changed the layout for in-game encyclopedia. 📖
- Changed IRC in multiplayer lobbies to automatically connect. 💬
- Changed names to avoid confusion:
- Hacker pods to Broker 📈 pods as there is already a Hacker tank. ⌨️
- Tech Reconstructor to Nano Reconstructor as it heals everything.
- Mine to AI Mine as they only trigger on enemies now.
- Changed balancing:
- Increased storage hit points.
- Increased harbor and starport energy 🔌 requirement.
- Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
- Increased Synapol's AA Turret reload delay.
- Mothership base is now indestructible.
- Decreased charge up time for orbital railgun.
- Bomber pod is now Synapol exclusive.
- Reduced hit points of Ramp Buggy and Gatling Bike.
- Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
- Increased Gatling Bike's moving and turn speed.
Based upon an unstable version of @OpenRA.