Imagecache: do not abort/crash when too many error messages are accumulated #764
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I suspect this is not the proper solution, submitting this mostly to get advice.
I got a bug report with an OSL shader like this.
This will call
TextureSystem::get_texture_infomany times, which leads to many errors reported due to the missing files, the error mesasages will exceed 16MB, and it will abort/crash. I think that there should be no crash at least, even if the user should be callinggettextureinfo(Texture, "exists", exists)?