# Please Read the Users Manual # The Manual is located at https://openkore.com/wiki/Manual ######## Login options and server-specific options ######## master Landverse server username password loginPinCode char # Poseidon Settings: https://openkore.com/wiki/Poseidon # They must be the same as Query Server config in Poseidon.txt poseidonServer 127.0.0.1 poseidonPort 24390 bindIp forceMapIP # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy # https://openkore.com/wiki/XKore XKore 1 XKore_port 2350 XKore_dll NetRedirect.dll XKore_injectDLL 1 XKore_autoAttachIfOneExe 1 XKore_silent 1 XKore_bypassBotDetection 0 XKore_exeName Ragexe.exe # XKore 2 / Proxy configuration XKore_listenIp 127.0.0.1 XKore_listenPort 6901 XKore_publicIp 127.0.0.1 XKore_ID # It is not advised to set secureAdminPassword if you're using Xkore 2 secureAdminPassword 1 adminPassword trushipu callSign commandPrefix ; callSignGM 0 inGameAuth 0 macAddress pauseCharLogin 2 pauseCharServer 0 pauseMapServer 0 ignoreInvalidLogin 0 # Opening cash shop when connected to map server (recv/ST0) whenInGame_requestCashPoints 0 message_length_max 80 ######## Main configuration ######## alias_heal sp 28 allowedMaps allowedMaps_reaction 1 attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackAuto_notInTown 1 attackAuto_notWhile_storageAuto 1 attackAuto_notWhile_buyAuto 1 attackAuto_notWhile_sellAuto 1 attackAuto_considerDamagedAggressive 0 attackBeyondMaxDistance_waitForAgressive 1 attackDistance 1 attackDistanceAuto 0 attackMaxDistance 1 attackMaxRouteDistance 50 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 attackRouteMaxPathDistance 13 attackLooters 0 attackLooters_dist 1 attackChangeTarget 1 aggressiveAntiKS 0 attackUpdateMonsterPos 1 autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow # You need the breakTime plugin: https://openkore.com/wiki/BreakTime autoBreakTime { startTime stopTime } autoConfChange { minTime varTime lvl joblvl } autoMakeArrows 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoResponse 0 autoResponseOnHeal 0 autoSpell autoSpell_safe autoPoison avoidGM_namePattern avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoidGM_ignoreList avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 1800 avoidList_ignoreList avoidHiddenActors 0 avoidHiddenMonsters 0 cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100 clientSight 17 dcPause 1 dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMaxReconnections 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1 dcOnPlayer 0 dcOnServerShutDown 0 dcOnServerClose 0 dcOnJobLevel dcOnLevel follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 itemsTakeAuto 2 itemsTakeAuto_party 0 itemsGatherAuto 2 itemsGatherAuto_notInTown 0 itemsGatherAutoMinPlayerDistance 6 itemsGatherAutoMinPortalDistance 5 itemsMaxWeight 89 itemsMaxWeight_sellOrStore 48 itemsMaxNum_sellOrStore 99 cartMaxWeight 7900 itemsTakeGreed 0 itemsCheckWeight 1 lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout route_avoidWalls 1 route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 75 route_teleport_maxTries 8 route_teleport_notInMaps route_step 10 route_removeMissingPortals_NPC 1 route_removeMissingPortals 0 route_tryToGuessMissingPortalByDistance 1 route_reAddMissingPortals 1 runFromTarget 0 runFromTarget_inAdvance 0 runFromTarget_dist 5 runFromTarget_minStep 7 runFromTarget_maxPathDistance 13 saveMap saveMap_warpToBuyOrSell 1 saveMap_warpChatCommand memo1 memo2 memo3 memo4 shopAuto_open 0 shop_random 0 shop_useSkill 1 buyerShopAuto_open 0 buyerShop_random 0 sitAuto_hp_lower 40 sitAuto_hp_upper 100 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_follow 0 sitAuto_over_50 0 sitAuto_idle 1 sitAuto_look sitAuto_look_from_wall sitTensionRelax 0 statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 statsAdd_over_99 1 skillsAddAuto 0 skillsAddAuto_list tankMode 0 tankModeTarget teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSkill 1 teleportAuto_useChatCommand teleportAuto_allPlayers 0 teleportAuto_notPlayers teleportAuto_atkCount 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_lostTarget 0 teleportAuto_dropTarget 0 teleportAuto_dropTargetKS 0 teleportAuto_dropTargetHidden 0 teleportAuto_attackedWhenSitting 0 teleportAuto_totalDmg 0 teleportAuto_totalDmgInLock 0 teleportAuto_equip_leftAccessory teleportAuto_equip_rightAccessory teleportAuto_lostHomunculus teleportAuto_useItemForRespawn teleportAuto_item1 teleportAuto_item2 dealAuto 1 dealAuto_names partyAuto 1 partyAutoShare 0 partyAutoShareItem 0 partyAutoShareItemDiv 0 guildAutoDeny 1 attendanceAuto 1 verbose 1 showDomain 0 showDomain_NPC parseMsg_presence showDomain_Shop list squelchDomains verboseDomains beepDomains beepDomains_notInTown friendlyAID showTime showTimeDomains showTimeDomainsFormat wx_map_maxAutoSize 300 wx_map_monsterSticking 1 wx_map_npcSticking 1 wx_map_playersSticking 1 wx_map_portalSticking 5 wx_map_route wx_npcTalk wx_captcha showAllDamage 0 manualURL https://openkore.com/wiki/Manual forumURL https://forums.openkore.com logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logLocalBroadcast 1 logShop 1 logEmoticons logConsole 1 logAppendUsername 1 logAppendServer 0 monsterLog 0 playerLog 0 logDead 1 questDisplayStyle 2 chatTitleOversize 0 shopTitleOversize 0 buyerShopTitleOversize 0 sleepTime 10000 ignoreAll 0 itemHistory 0 autoTalkCont 1 noAutoSkill 0 portalCompile 1 portalRecord 2 portalRecord_recompileAfter 1 missDamage 0 tankersList repairAuto 0 repairAuto_list status_mapProperty 0 status_mapType 0 monster_filter ######## Mercenary Support ######## mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 1 mercenary_attackAuto_inLockOnly 1 mercenary_attackAuto_considerDamagedAggressive 0 mercenary_attackBeyondMaxDistance_waitForAgressive 1 mercenary_attackAuto_onlyWhenSafe 0 mercenary_attackAuto_duringRandomWalk 0 mercenary_attackAuto_duringItemsTake 0 mercenary_attackDistance 1 mercenary_attackMaxDistance 1 mercenary_attackDistanceAuto 0 mercenary_attackMaxRouteTime 4 mercenary_attackCanSnipe 0 mercenary_attackCheckLOS 1 mercenary_attackRouteMaxPathDistance 20 mercenary_attackNoGiveup 0 mercenary_attackChangeTarget 1 mercenary_attack_dance_melee 0 mercenary_attack_dance_ranged 0 mercenary_lost_teleportToMaster_maxTries 6 mercenary_route_randomWalk_rescueWhenLost 0 mercenary_route_randomWalk_stopDuringAttack 0 mercenary_route_randomWalk_waitMinDistance 0 mercenary_runFromTarget 0 mercenary_runFromTarget_inAdvance 0 mercenary_runFromTarget_dist 5 mercenary_runFromTarget_minStep 7 mercenary_runFromTarget_maxPathDistance 20 mercenary_followDistanceMax 12 mercenary_followDistanceMin 3 mercenary_moveNearWhenIdle 1 mercenary_moveNearWhenIdle_minDistance 2 mercenary_moveNearWhenIdle_maxDistance 12 mercenary_idleWalkType 1 mercenary_route_step 10 mercenary_tankMode 0 mercenary_tankModeTarget mercenary_teleportAuto_hp 10 mercenary_teleportAuto_maxDmg 500 mercenary_teleportAuto_maxDmgInLock 0 mercenary_teleportAuto_deadly 1 mercenary_teleportAuto_unstuck 0 mercenary_teleportAuto_dropTarget 0 mercenary_teleportAuto_dropTargetKS 0 mercenary_teleportAuto_totalDmg 0 mercenary_teleportAuto_totalDmgInLock 0 mercenary_teleportAuto_attackedWhenSitting 0 ######## Homunculus Support ######## homunculus_attackAuto 2 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_inLockOnly 1 homunculus_attackAuto_considerDamagedAggressive 0 homunculus_attackBeyondMaxDistance_waitForAgressive 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackAuto_duringRandomWalk 0 homunculus_attackAuto_duringItemsTake 0 homunculus_attackDistance 1 homunculus_attackMaxDistance 1 homunculus_attackDistanceAuto 0 homunculus_attackMaxRouteTime 4 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 1 homunculus_attackRouteMaxPathDistance 20 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1 homunculus_attack_dance_melee 0 homunculus_lost_teleportToMaster_maxTries 6 homunculus_route_randomWalk_rescueWhenLost 0 homunculus_route_randomWalk_stopDuringAttack 0 homunculus_route_randomWalk_waitMinDistance 0 homunculus_runFromTarget 0 homunculus_runFromTarget_dist 5 homunculus_runFromTarget_minStep 7 homunculus_runFromTarget_maxPathDistance 20 homunculus_followDistanceMax 12 homunculus_followDistanceMin 3 homunculus_moveNearWhenIdle 1 homunculus_moveNearWhenIdle_minDistance 2 homunculus_moveNearWhenIdle_maxDistance 12 homunculus_idleWalkType 1 homunculus_route_step 10 homunculus_tankMode 0 homunculus_tankModeTarget homunculus_StandByAuto 0 homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0 homunculus_teleportAuto_attackedWhenSitting 0 # Turn on/off homunculus autofeeding homunculus_autoFeed 1 # Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return) homunculus_hunger 15 # Return homunculus when meet the hunger value homunculus_return 11 # In Wich maps should we allow feeding? (leave empty for any map) homunculus_autoFeedAllowedMaps # Turn on/off pet autofeeding pet_autoFeed 1 # Feed pet when meet the hunger value pet_hunger 25 # Return pet when meet the hunger value pet_return 20 ######## Block options ######## # You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block. attackSkillSlot { lvl dist 1 maxDist 1 maxCastTime 0 minCastTime 0 hp sp > 10 homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters monstersCount monstersCountDist maxAttempts 0 maxUses 0 target_hp target_whenStatusActive target_whenStatusInactive target_deltaHp whenPartyMembersNear whenPartyMembersNearDist inInventory isSelfSkill 0 isStartSkill 0 equip_topHead equip_midHead equip_lowHead equip_leftHand equip_rightHand equip_leftAccessory equip_rightAccessory equip_robe equip_armor equip_shoes equip_arrow manualAI 0 } attackComboSlot { afterSkill waitBeforeUse dist 1 maxDist 1 isSelfSkill 1 target_hp target_deltaHp monsters notMonsters monstersCount monstersCountDist whenPartyMembersNear whenPartyMembersNearDist } doCommand { hp sp homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives monsters notMonsters monstersCount monstersCountDist stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 whenPartyMembersNear whenPartyMembersNearDist inInventory inCart inMap manualAI 0 } useSelf_skill { lvl maxCastTime 0 minCastTime 0 hp sp homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives monsters notMonsters monstersCount monstersCountDist stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 whenPartyMembersNear whenPartyMembersNearDist inInventory manualAI 0 } useSelf_skill_smartHeal 1 partySkillDistance 0..8 partySkill { lvl dist 1 maxDist 8 maxCastTime 0 minCastTime 0 hp sp homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives monsters notMonsters monstersCount monstersCountDist stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 whenPartyMembersNear whenPartyMembersNearDist inInventory isSelfSkill 0 } monsterSkill { target maxUses whenPartyMembersNear whenPartyMembersNearDist # Skill Use Conditions, including isSelfSkill # Self Conditions # Target Monster Conditions } autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch { rightHand leftHand arrow distance useWeapon } equipAuto { topHead midHead lowHead leftHand rightHand leftAccessory rightAccessory robe armor shoes arrow monsters notMonsters monstersCount monstersCountDist weight 0 whileSitting 0 hp sp homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 whenPartyMembersNear whenPartyMembersNearDist inInventory manualAI 0 } useSelf_item { hp sp homunculus homunculus_hp homunculus_sp homunculus_dead homunculus_resting homunculus_onAction homunculus_notOnAction homunculus_whenIdle homunculus_whenNotIdle mercenary mercenary_hp mercenary_sp mercenary_whenStatusActive mercenary_whenStatusInactive mercenary_onAction mercenary_notOnAction mercenary_whenIdle mercenary_whenNotIdle onAction whenStatusActive whenStatusInactive whenFollowing spirit amuletType aggressives monsters notMonsters monstersCount monstersCountDist stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 whenPartyMembersNear whenPartyMembersNearDist inInventory manualAI 0 } ######## Autostorage/autosell ######## buyAuto { npc npc_steps b isMarket 0 standpoint distance 3 price minAmount 2 maxAmount 3 batchSize onlyIdentified disabled 0 maxBase minBase } sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 3 sellAuto_maxDistance sellAuto_npc_steps s storageAuto 0 storageAuto_npc storageAuto_standpoint storageAuto_distance 3 storageAuto_maxDistance storageAuto_npc_type 1 storageAuto_type 0 storageAuto_npc_steps storageAuto_password storageAuto_keepOpen 0 storageAuto_useChatCommand storageAuto_useItem 0 storageAuto_useItem_item storageAuto_notAfterDeath relogAfterStorage 0 minStorageZeny 50 npcTimeResponse npcWrongStepsMethod 0 getAuto { minAmount maxAmount batchSize passive disabled 0 } ######## Debugging options; only useful for developers ######## debug 0 debugPacket_unparsed 0 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugPacket_include debugPacket_include_dumpMethod debugDomains logToFile_Debug logToFile_Errors logToFile_Messages logToFile_Warnings history_max 50 macro_orphans terminate