Commits on Jan 6, 2013
  1. Fix some createEntities calls

    kcat committed Jan 6, 2013
  2. Only lower-case the model name

    kcat committed Jan 6, 2013
    The skeleton name will already be lower-case
  3. to_utf8, Utf8Encoder: pass encoding as constructor parameter

    PotatoesMaster committed Jan 6, 2013
    Edit other files accordingly.
Commits on Jan 5, 2013
  1. Remove a hack

    kcat committed Jan 5, 2013
Commits on Jan 4, 2013
  1. post merge fix

    zinnschlag committed Jan 4, 2013
  2. changed EMSLoader to use ConstrainedDataStream

    blunted2night committed Jan 1, 2013
    Changed the EMSLoader class to use the ConstrainedDataStream so that
    future changes may benifit from its increased performance.
  3. increased performance of ConstrainedDataStream

    blunted2night committed Jan 1, 2013
    Reimplemented ConstrainedDataStream to use low-level IO calls and a
    custom buffering scheme to avoid using C++ iostreams.
  4. moved ConstrainedDataStream into its own file

    blunted2night committed Jan 1, 2013
    moved the ConstrainedDataStream into its own source file and changed
    BSAFile to use it though the exposed factory function. This is in
    preperation foreimplementing it based on feedback from profiling that
    (at least on windows) the C++ iostreams library is quite slow.
  5. change texture renaming logic to increase performance

    blunted2night committed Jan 4, 2013
    ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
    windows) if the tested path does not exist, but is fast if it does (due
    to finding it in the index). This change tries the '.dds' version of the
    name first, and reverts to the original if the '.dds' version was not
  6. overrode MyGUI::DataManager::isDataExist

    blunted2night committed Jan 4, 2013
    Created a override of MyGUI::DataManager::isDataExist to fix a
    performance issue with MyGUI startup. This required moving the
    functionality of MyGUI::OgrePlatform into OEngine::GUI::MyGUIManager so
    that a new version of the MyGUI::DataManager could be created.