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SMP Registered Player event anyone? When a player joins a "registered…
…_player_join" event will be queued on the computers that their bridge is attached (player must be wearing glasses that are registered to a bridge)
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,47 @@ | ||
| package openperipheral.core; | ||
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| import openperipheral.core.item.ItemGlasses; | ||
| import openperipheral.core.util.MiscUtils; | ||
| import net.minecraft.entity.player.EntityPlayer; | ||
| import net.minecraft.item.ItemStack; | ||
| import net.minecraft.network.INetworkManager; | ||
| import net.minecraft.network.NetLoginHandler; | ||
| import net.minecraft.network.packet.NetHandler; | ||
| import net.minecraft.network.packet.Packet1Login; | ||
| import net.minecraft.server.MinecraftServer; | ||
| import cpw.mods.fml.common.network.IConnectionHandler; | ||
| import cpw.mods.fml.common.network.Player; | ||
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| public class ConnectionHandler implements IConnectionHandler { | ||
| public static final String PLAYER_EVENT = "registered_player_join"; | ||
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| @Override | ||
| public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) { | ||
| EntityPlayer realPlayer = netHandler.getPlayer(); | ||
| ItemStack helmet = realPlayer.inventory.armorInventory[3]; | ||
| if (helmet == null) return; | ||
| if (!MiscUtils.canBeGlasses(helmet)) return; | ||
| ItemGlasses glasses = ((ItemGlasses)helmet.getItem()); | ||
| if (glasses.bridge != null) { | ||
| glasses.bridge.enqueueComputerEvent(PLAYER_EVENT, realPlayer.username); | ||
| } | ||
| } | ||
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| @Override | ||
| public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager) { | ||
| return null; | ||
| } | ||
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| @Override | ||
| public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager) {} | ||
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| @Override | ||
| public void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager) {} | ||
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| @Override | ||
| public void connectionClosed(INetworkManager manager) {} | ||
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| @Override | ||
| public void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login) {} | ||
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| } |
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