Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Latest commit 0f3250f Feb 19, 2017 @reaperrr reaperrr committed on GitHub Merge pull request #12782 from abcdefg30/paraCrash
Fix airstrikes and paratroopers crashing missions
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OpenRA.Game Merge pull request #12795 from pchote/settings-restart Feb 19, 2017
OpenRA.GameMonitor Remove legacy restart behaviour. Feb 18, 2017
OpenRA.Mods.Cnc Change target location for Mods.Cnc to mods/common Feb 12, 2017
OpenRA.Mods.Common Merge pull request #12804 from pchote/remove-deprecated-apis Feb 19, 2017
OpenRA.Mods.D2k Merge pull request #12709 from pchote/spicebloom-spurt Feb 8, 2017
OpenRA.Platforms.Default Add support for moving ISounds after creation. Feb 3, 2017
OpenRA.Server Rework mod searching/enumeration. Feb 12, 2017
OpenRA.Test Update copyright notice year to 2017 Jan 1, 2017
OpenRA.Utility Fix utility mod listing. Feb 17, 2017
glsl Use the MATLAB Jet colormap for displaying depth data. Aug 28, 2016
lua Load assets using absolute paths. Fixes #6717. Oct 10, 2014
mods Fix missing sequences on the airstrike.proxy in cnc Feb 19, 2017
packaging Merge pull request #12600 from pchote/externalmods Feb 12, 2017
thirdparty Cut down on the amount of output generated by dependency fetching scr… Feb 16, 2017
.editorconfig added EditorConfig support Jul 7, 2013
.gitattributes Ensure LF line ending for .yaml files for hash consistency across pla… Mar 7, 2015
.gitignore Add mods/*/*.pdb to gitignore Sep 5, 2016
.kateproject Add a Kate project file. Jan 24, 2016
.travis.yml Update to Mono version 4.6.1 Oct 6, 2016
AUTHORS Update AUTHORS Feb 1, 2017
CONTRIBUTING.md Update CONTRIBUTING.md Oct 24, 2016
COPYING converted to GPLv3 Feb 16, 2010
ConvertFrom-Markdown.ps1 Replace the constantly breaking pandoc from Chocolatey Jul 16, 2016
INSTALL.md Add OS X build instructions to INSTALL.md Aug 19, 2016
Makefile Merge pull request #12669 from Phrohdoh/make-core-builds-deps Feb 13, 2017
OpenRA.Game.exe.config allow 3rd-party mod DLLs on .NET > 4.0 May 20, 2015
OpenRA.Test.nunit Add NUnit configuration with correct binpath Dec 29, 2015
OpenRA.Utility.exe.config redirect Microsoft.Build.Framework.dll on Mono 4 May 23, 2015
OpenRA.sln Merge Mods.RA into Mods.Cnc Feb 12, 2017
README.md Update copyright notice year to 2017 Jan 1, 2017
Settings.StyleCop Enforce a line length limit. Mar 19, 2015
appveyor.yml Replace the constantly breaking pandoc from Chocolatey Jul 16, 2016
dupFinder.xslt scan for duplicates Jul 5, 2015
global mix database.dat Add nod_win1.aud and nod_map1.aud to mix database. Apr 1, 2016
launch-dedicated.cmd Fix dedicated server crash with AllowPortForward. Nov 11, 2016
launch-dedicated.sh Fix dedicated server crash with AllowPortForward. Nov 11, 2016
launch-game.sh Pass Engine.LaunchPath from linux launchers. Feb 11, 2017
make.cmd Added a counterpart to the Makefile for Windows users Apr 7, 2014
make.ps1 Merge Mods.RA into Mods.Cnc Feb 12, 2017
utility.cmd Fix a stupid mistake in utility.cmd (td vs cnc) Jan 9, 2015

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.