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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
C# Lua Makefile Shell NSIS PowerShell Other
Branch: bleed

Merge pull request #9250 from reaperrr/fix-deco-visibility

Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
Failed to load latest commit information.
OpenRA.Game Replace arrays with sets.
OpenRA.GameMonitor Explicitly set current working directory
OpenRA.Mods.Cnc Remove RenderBuilding
OpenRA.Mods.Common Merge pull request #9246 from RoosterDragon/array-to-set
OpenRA.Mods.D2k Some internal "race" to "faction" renaming
OpenRA.Mods.RA Replace arrays with sets.
OpenRA.Mods.TS Refactored IQuantizeBodyOrientation implementation
OpenRA.Platforms.Default remove redundant namespace repetition
OpenRA.Platforms.Null untie the engine from SDL2 and MiniTK
OpenRA.Test test the coordinate system conversions
OpenRA.Utility Updated commands layout
glsl Add CopyToArray method for IPalette.
lua Load assets using absolute paths. Fixes #6717.
mods Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
packaging untie the engine from SDL2 and MiniTK
thirdparty Update MaxMind.GeoIP2 version to 2.3.1
.editorconfig added EditorConfig support
.gitattributes Ensure LF line ending for .yaml files for hash consistency across pla…
.gitignore autogenerate and install a UNIX man page
.travis.yml check the .lua scripts for syntax error
AUTHORS add myself to AUTHORS
CONTRIBUTING.md Update CONTRIBUTING.md
COPYING converted to GPLv3
INSTALL.md Update INSTALL.md
Makefile untie the engine from SDL2 and MiniTK
OpenRA.Game.exe.config allow 3rd-party mod DLLs on .NET > 4.0
OpenRA.Utility.exe.config redirect Microsoft.Build.Framework.dll on Mono 4
OpenRA.sln untie the engine from SDL2 and MiniTK
README.md Update README.md
Settings.StyleCop Enforce a line length limit.
appveyor.yml fix path for PublishCoverity 0.11.0
dupFinder.xslt scan for duplicates
global mix database.dat replace PackageContent yamls with XCC database
launch-dedicated.cmd add a Windows dedicated server launch script
launch-dedicated.sh launch-dedicated.sh: add a tiny comment/usage
launch-game.sh Fix shell script syntax errors
make.cmd Added a counterpart to the Makefile for Windows users
make.ps1 untie the engine from SDL2 and MiniTK
utility.cmd Fix a stupid mistake in utility.cmd (td vs cnc)

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Issue Stats Issue Stats

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2015 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.

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