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cnc: various balance changes

As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
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1 parent e7a8cdf commit 174e925e5aaec74320edb243a50b27c553297f5e psydev committed with chrisforbes Apr 30, 2012
Showing with 14 additions and 11 deletions.
  1. +14 −11 mods/cnc/weapons.yaml
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@@ -9,7 +9,7 @@ UnitExplode:
Heavy: 25%
Explosion: 8
InfDeath: 3
- ImpactSound: xplobig4
+ ImpactSound: xplobig6
UnitExplodeSmall:
Warhead:
@@ -26,8 +26,8 @@ UnitExplodeSmall:
GrenadierExplode:
Warhead:
- Damage: 25
- Spread: 10
+ Damage: 10
+ Spread: 3
Versus:
None: 90%
Wood: 75%
@@ -108,12 +108,12 @@ Sniper:
HighV:
ROF: 40
- Range: 4
+ Range: 5
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
- Damage: 20
+ Damage: 40
Spread: 3
Versus:
None: 100%
@@ -531,7 +531,8 @@ MammothMissiles:
227mm:
ROF: 80
- Range: 8
+ Range: 10
+ MinRange: 2
Burst: 6
BurstDelay: 1
Report: ROCKET1
@@ -592,13 +593,15 @@ MammothMissiles:
ArtilleryShell:
ROF: 65
- Range: 6
+ Range: 12
+ MinRange: 2
Report: TNKFIRE2
Projectile: Bullet
+ ContrailLength: 30
Speed: 12
High: yes
Angle: .09
- Inaccuracy: 5
+ Inaccuracy: 30
Image: 120MM
Warhead:
Damage: 150
@@ -611,7 +614,7 @@ ArtilleryShell:
InfDeath: 2
Explosion: 5
SmudgeType: Crater
- ImpactSound: xplos
+ ImpactSound: XPLOSML2
MachineGun:
ROF: 30
@@ -692,11 +695,11 @@ TowerMissle:
Damage: 60
Napalm:
- ROF: 5
+ ROF: 4
Projectile: GravityBomb
Image: BOMBLET
Warhead:
- Spread: 8
+ Spread: 20
Versus:
None: 90%
Wood: 100%

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