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cnc: various balance changes
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary. Weapons: Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given. Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased MRLS rocket ranged increased from 8 to 12, with minimum range 2. Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40. Grenadier death explosion reduced in damage from 25-10 and in blast radius.
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