From 32abeda603798ae6f3ab41f1d320735260c947c7 Mon Sep 17 00:00:00 2001 From: Lars Beckers Date: Thu, 27 Sep 2018 19:26:21 +0200 Subject: [PATCH] Fix attack behaviour of disabled units --- OpenRA.Mods.Common/Traits/Attack/AttackBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Attack/AttackBase.cs b/OpenRA.Mods.Common/Traits/Attack/AttackBase.cs index 06aecddcab63..945c68b5f9f6 100644 --- a/OpenRA.Mods.Common/Traits/Attack/AttackBase.cs +++ b/OpenRA.Mods.Common/Traits/Attack/AttackBase.cs @@ -350,7 +350,7 @@ public IEnumerable ChooseArmamentsForTarget(Target t, bool forceAttack public void AttackTarget(Target target, bool queued, bool allowMove, bool forceAttack = false) { - if (IsTraitDisabled || IsTraitPaused) + if (IsTraitDisabled) return; if (!target.IsValidFor(self))