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Sort server listing by latency #14144

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ghost opened this Issue Oct 7, 2017 · 5 comments

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ghost commented Oct 7, 2017

The multiplayer community has experienced growth and thankfully there is more than sufficient dedicated server capacity to handle the current demand.

Currently on the client-side, server listings are displayed by what appears to be alphanumeric sorting. This has some benefits and some weaknesses.

It may improve player experience to keep all existing fields in the client-side server listing UI, but to add a latency/ping indicator in terms of milliseconds (ms), and to display servers sorted by latency by default.

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abcdefg30 Oct 7, 2017

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I think #13258 already made an attempt at solving this. Unfortunately it stalled.

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abcdefg30 commented Oct 7, 2017

I think #13258 already made an attempt at solving this. Unfortunately it stalled.

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pchote Oct 7, 2017

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Network ping/latency isn't a very good indicator of the expected game performance. So long as it isn't excessive (several hundred ms) then the real performance is determined by CPU and other factors.

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pchote commented Oct 7, 2017

Network ping/latency isn't a very good indicator of the expected game performance. So long as it isn't excessive (several hundred ms) then the real performance is determined by CPU and other factors.

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anjew175 Oct 8, 2017

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The problem with the current method is server owners taking advantage of the system by placing "!","$" or "-" at the start of their server name. It's not a big problem but it doesn't add to the look of the browser.

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anjew175 commented Oct 8, 2017

The problem with the current method is server owners taking advantage of the system by placing "!","$" or "-" at the start of their server name. It's not a big problem but it doesn't add to the look of the browser.

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anjew175 Apr 6, 2018

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Network ping/latency isn't a very good indicator of the expected game performance. So long as it isn't excessive (several hundred ms) then the real performance is determined by CPU and other factors.

In my experience, this is not the case. Input delay is increased the further away the server is located. Saying its not noticeable would also be erroneous. The introduction of Australian servers has brought this problem to my eyes. It's impact is little but to someone who hasnt played on them for years, it could be seen as poor game design rather than a server problem.

There are 2 ways modern games sort dedicated servers, they either allowing players to customise the sorting method or its done based on latency.

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anjew175 commented Apr 6, 2018

Network ping/latency isn't a very good indicator of the expected game performance. So long as it isn't excessive (several hundred ms) then the real performance is determined by CPU and other factors.

In my experience, this is not the case. Input delay is increased the further away the server is located. Saying its not noticeable would also be erroneous. The introduction of Australian servers has brought this problem to my eyes. It's impact is little but to someone who hasnt played on them for years, it could be seen as poor game design rather than a server problem.

There are 2 ways modern games sort dedicated servers, they either allowing players to customise the sorting method or its done based on latency.

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cobracommanderra Jun 15, 2018

I hope this is worked on. I would like to see ping in milliseconds for servers and players. It's not always slow CPU, sometimes it's latency.

cobracommanderra commented Jun 15, 2018

I hope this is worked on. I would like to see ping in milliseconds for servers and players. It's not always slow CPU, sometimes it's latency.

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