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Infantry Squad Unit Trait #14148

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KOYK opened this Issue Oct 7, 2017 · 12 comments

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KOYK commented Oct 7, 2017

Instead of exporting, editing, importing shp files. Why not add a trait that will allow for infantry units to move\stay in the same cell? so for example you want to add a sniper team, instead of doing all the animations & rules editing and have your head explode you could add this trait and get a new "squad" unit.

Could be like this:

	Squad:
		SquadUnits: sniper, spotter
		ShareDamage: false
		SpawnMembersOnHeal: false
		SpawnAnimation: 
		SpawnPosition: 0c100
		ShareRank: true
		PassengerWeight: 2

Something like this

@KOYK KOYK changed the title from Infantry Squads Trait to Infantry Squad Unit Trait Oct 7, 2017

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MustaphaTR Oct 8, 2017

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I'm not sure if exactly what you want, but @forcecore's mod already have a similar logic.

Both stuff shown here uses same logic:
https://youtu.be/I249G5FxbPQ
https://youtu.be/8TE6k6P_NEg

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MustaphaTR commented Oct 8, 2017

I'm not sure if exactly what you want, but @forcecore's mod already have a similar logic.

Both stuff shown here uses same logic:
https://youtu.be/I249G5FxbPQ
https://youtu.be/8TE6k6P_NEg

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KOYK Oct 8, 2017

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Yes that's a good example of what i am saying, but i can't find any trait related to this in the trait wiki, so i assume this is only for that mod? if that's the case then maybe implement it in the main openra build as well?

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KOYK commented Oct 8, 2017

Yes that's a good example of what i am saying, but i can't find any trait related to this in the trait wiki, so i assume this is only for that mod? if that's the case then maybe implement it in the main openra build as well?

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Yes, it is not in main OpenRA dlls. What i was trying to say is we already have a working code if someone can port it here.

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MustaphaTR commented Oct 8, 2017

Yes, it is not in main OpenRA dlls. What i was trying to say is we already have a working code if someone can port it here.

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pchote Oct 8, 2017

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Or you could use that DLL in your mod directly.

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pchote commented Oct 8, 2017

Or you could use that DLL in your mod directly.

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pchote i would need permission to do that and i don't think that will happen. and this is a good feature any way.

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KOYK commented Oct 8, 2017

pchote i would need permission to do that and i don't think that will happen. and this is a good feature any way.

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The GPL license explicitly grants you permission to do so. I am just offering a suggestion to help you in the short term because I do not expect this feature to be implemented upstream.

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pchote commented Oct 8, 2017

The GPL license explicitly grants you permission to do so. I am just offering a suggestion to help you in the short term because I do not expect this feature to be implemented upstream.

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pchote thank you.
Well now its a moral thing :p, i mean it feels like stealing some how, ill ask for permission any way.

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KOYK commented Oct 8, 2017

pchote thank you.
Well now its a moral thing :p, i mean it feels like stealing some how, ill ask for permission any way.

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I use a modified version of @forcecore's dll too, which is in fact a modified version of @GraionDilach's AS dll. As pchote said they are licenced in a way to allow you to use.

Angry Mob logic, along with Carrier, Slave Miner, Shootable Missile (RA2 V3) uses same base logic on that dll. Thinking that we need at least 2 of those for RA2 mod, adding them to here may be good. But as pchote said, there is really low to no chance it'll be implemented in short time.

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MustaphaTR commented Oct 8, 2017

I use a modified version of @forcecore's dll too, which is in fact a modified version of @GraionDilach's AS dll. As pchote said they are licenced in a way to allow you to use.

Angry Mob logic, along with Carrier, Slave Miner, Shootable Missile (RA2 V3) uses same base logic on that dll. Thinking that we need at least 2 of those for RA2 mod, adding them to here may be good. But as pchote said, there is really low to no chance it'll be implemented in short time.

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Hmm i get the picture, ok thanks

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KOYK commented Oct 8, 2017

Hmm i get the picture, ok thanks

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@KOYK As discussed above, ORA engine and thus my stuff that are built upon it are GPL and does not require anyone's permission to copy, modify and/or distribute.

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forcecore commented Oct 8, 2017

@KOYK As discussed above, ORA engine and thus my stuff that are built upon it are GPL and does not require anyone's permission to copy, modify and/or distribute.

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GraionDilach Oct 8, 2017

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@pchote IIRC the DLL alone isn't enough by now - mob logic required edits in Mods.Common as well. One would need to use the entire fork.

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GraionDilach commented Oct 8, 2017

@pchote IIRC the DLL alone isn't enough by now - mob logic required edits in Mods.Common as well. One would need to use the entire fork.

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KOYK Oct 9, 2017

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@forcecore Thank you any way!

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KOYK commented Oct 9, 2017

@forcecore Thank you any way!

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