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Make UnitStances more coherent and logical #15566
There are still some issues with the AutoTarget.UnitStances, partially because there hasn't been a coherent consensus about what exact stances are needed and how exactly each of them is supposed to behave.
The current state looks like this:
While this is what stances worked like in the original:
We might want to keep an equivalent of the current
There have been legit concerns about the effects of the disruptive stance changes but at least IMO both casual and competitive players have adapted. While still controversial, it turned out that the changes did not "break" the gameplay or worsened it.
It would be more appropriate to be cautious about further disruptive changes and to stay in touch with the community than to prepare for what you call flak of the RA community. These are disruptive changes that need to be communicated properly and concerns from the players who will have to adapt again are nothing but legit. Please try to improve communication in this regard and increase the visibilty of this topic, for example with a dedicated forum thread linked to the PR based on this issue and #15567.
Edit: I want to clarify that my suggestion to improve visibility and communication of this topic was not raised to criticise @GraionDilach but a general point I wanted to make here.