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WithIdleOverlay>IsPlayerPalette is ignored on Previews #15571
RA2 buildings are using a lot of playerpaletted WIOs and I would have expected this bug to appear along with those, so the report is confusing to say the least.
It sounds to me moreso that something else is the culprit. What is the exact YAML setup/original crashlog?
It is default to false and i want it to render in a different palette than building itself. IsPlayerPalette is a boolean not a palette name as in RenderSprites.
Tbh, that isn't what i needed. Camo shouldn't be player paletted, but a bug is a bug and someone may actually get blocked by this.