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OnEnteredProximityTrigger does not work with units with multiple attack types. #15602

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ABrandau opened this Issue Sep 11, 2018 · 1 comment

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@ABrandau
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ABrandau commented Sep 11, 2018

AFAIK our fork does not touch LUA code at all so I am posting this here, I am making a mission for Shattered Paradise, the player is supossed to scout around, capture an mcv, establish a base, steamroll and capture an objective.

For this I set up a proximity trigger when the player gets near the MCV, the game is suppossed to uncover the MCV and send a message, what I found is that the game crashes when there are tick tanks in the proxy range (Tick Tanks use both AttackFrontal and AttackTurreted).

If I remove the tick tanks, the trigger works without any issues, here is the lua log

lua.log

also the mission code, https://pastebin.com/R8wZZk5r (proxy trigger is on line 84)

Do note that I have copied code from your original missions.

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abcdefg30 Sep 11, 2018

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The (real) issue is that the lua combat properties only work for one attack trait at the moment.

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abcdefg30 commented Sep 11, 2018

The (real) issue is that the lua combat properties only work for one attack trait at the moment.

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