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Change de-select spawn logic with the preview map. #15620
The way it's working is that if you click outside the spawn circle you de-select the last placed player spawn. It's annoying because of the small size of the circle you often mis-click, so instead of assigning the new you remove the previous. Intuitively you might also try to de-select by clicking the spawn circle itself but it doesn't remove the selection. Feels like it ought to be opposite or at least the latter be possible.