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The RA zombie.shp contains a black bar on frame 108(ora-107) x,y:[13-27,1]
It also contains four black pixels that should be red blood x,y:[6,3][22,0][37,3][37,6]
The zombie idle1 sequence should start at '95' not '96':
My preference is still to remove the zombie completely - this should be left for custom maps instead of included by default.
fix zombie.shp and sequence
as per: OpenRA/OpenRA#15633 by FrameLimiter
What are you going to do with the Bio Lab then? It only unlocks ants? Perhaps some more ant variations could be added... I specifically remember a red fire ant from the original Counterstrike.