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The zombie has a bad frame & an incorrect start for its idle1 sequence #15633

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FrameLimiter opened this Issue Sep 22, 2018 · 2 comments

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FrameLimiter commented Sep 22, 2018

The RA zombie.shp contains a black bar on frame 108(ora-107) x,y:[13-27,1]
It also contains four black pixels that should be red blood x,y:[6,3][22,0][37,3][37,6]

The zombie idle1 sequence should start at '95' not '96':

Revised zombie.shp:
zombie.zip

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pchote Sep 22, 2018

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My preference is still to remove the zombie completely - this should be left for custom maps instead of included by default.

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pchote commented Sep 22, 2018

My preference is still to remove the zombie completely - this should be left for custom maps instead of included by default.

SoScared added a commit to RAunplugged/uRA that referenced this issue Sep 24, 2018

fix zombie.shp and sequence
as per: OpenRA/OpenRA#15633 by FrameLimiter
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avalach21 Sep 25, 2018

What are you going to do with the Bio Lab then? It only unlocks ants? Perhaps some more ant variations could be added... I specifically remember a red fire ant from the original Counterstrike.

avalach21 commented Sep 25, 2018

What are you going to do with the Bio Lab then? It only unlocks ants? Perhaps some more ant variations could be added... I specifically remember a red fire ant from the original Counterstrike.

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