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Playtest 20190106 crash #16019

xp65 opened this Issue Jan 6, 2019 · 2 comments


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xp65 commented Jan 6, 2019

Thanks for the hard work on the newest version.

As a test of the new playtest: The game just crashed with the latest playtest 2019 01 16

OpenRA engine version playtest-20190106
Red Alert mod version playtest-20190106
on map 07685357768b25b8d81c6d8b1a78725c328032f8 (Europe with connected seas by Ricepower991).
Date: 2019-01-06 20:47:38Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.ArgumentNullException`: Waarde kan niet null zijn.
Parameternaam: key
   bij System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   bij System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   bij OpenRA.Mods.Common.Warheads.Warhead.IsValidAgainst(FrozenActor victim, Actor firedBy)
   bij OpenRA.GameRules.WeaponInfo.<IsValidAgainst>c__AnonStorey0.<>m__0(IWarhead w)
   bij System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   bij OpenRA.GameRules.WeaponInfo.IsValidAgainst(FrozenActor victim, Actor firedBy)
   bij OpenRA.GameRules.WeaponInfo.IsValidAgainst(Target target, World world, Actor firedBy)
   bij OpenRA.Mods.Common.Traits.AttackBase.HasAnyValidWeapons(Target t, Boolean checkForCenterTargetingWeapons)
   bij OpenRA.Mods.Common.Traits.AttackBase.GetTargetPosition(WPos pos, Target target)
   bij OpenRA.Mods.Common.Traits.Turreted.FaceTarget(Actor self, Target target)
   bij OpenRA.Mods.Common.Traits.AttackTurreted.CanAttack(Actor self, Target target)
   bij OpenRA.Mods.Common.Traits.AttackBase.DoAttack(Actor self, Target target, IEnumerable`1 armaments)
   bij OpenRA.Mods.Common.Traits.AttackFollow.Tick(Actor self)
   bij OpenRA.Mods.Common.Traits.AttackBase.OpenRA.Traits.ITick.Tick(Actor self)
   bij OpenRA.World.<Tick>m__4(TraitPair`1 x)
   bij OpenRA.WorldUtils.DoTimed[T](IEnumerable`1 e, Action`1 a, String text)
   bij OpenRA.World.Tick()
   bij OpenRA.Game.InnerLogicTick(OrderManager orderManager)
   bij OpenRA.Game.LogicTick()
   bij OpenRA.Game.Loop()
   bij OpenRA.Game.Run()
   bij OpenRA.Game.InitializeAndRun(String[] args)
   bij OpenRA.WindowsLauncher.RunGame(String[] args)


@abcdefg30 abcdefg30 added the Crash label Jan 6, 2019

@pchote pchote added this to the Next Release milestone Jan 6, 2019


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pchote commented Jan 6, 2019

Do you have a replay file for this?


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xp65 commented Jan 6, 2019

Thanks for the reply, the map + replay:

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