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Implement new Easy/Normal/Hard/Brutal AI with meaningful differences #16126
Our current AI definitions in the default mods arent that great. General feedback from casual players shows that they are simultaneously far too difficult for new players, and trivially easy for experienced players. The different bot types that only differ in unit compositions also goes against common expectations.
We've grown options over the years that let us implement meaningful difficulty levels, but there has so far been little interest in enabling them.
I would like to see us get rid of our current confusing set of bots, and standardise on Easy, Normal, Hard, Brutal options across all mods. Each of these types can then pick a random build composition based on our current bot choices by using