New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

'Infiltration' mission: Objectives are unclear / task fails when you destroy the lab #16169

digitalheir opened this Issue Feb 4, 2019 · 2 comments


None yet
2 participants
Copy link

digitalheir commented Feb 4, 2019

Issue Summary

The objectives are:

  • Get our spy into the laboratory undetected
    Clear enough. I like the touch that you need to use the supply truck. But at first I was stuck because there is a unit blocking the path next to the dog at the end of the bridge. It's not very clear he moves if you stand exactly in front of him.
  • Elimate all units guarding the lab
    I guess this pertains to all units within the concrete wall that surrounds the laboratory? This task failed when I destroyed the laboratory itself. Totally not clear.
  • Destroy the soviet installation
    Does this refer to just the laboratory? The entire base? I guess the order is important, because my mission failed when I destroyed the laboratory first.

The first part of the mission is quite boring the second or third time around, so this is a bit tedious...

It's a really cool mission overall!!!

@abcdefg30 abcdefg30 added the Scripting label Feb 4, 2019


This comment has been minimized.

Copy link
Contributor Author

digitalheir commented Feb 7, 2019

About the first point

Trigger.OnEnteredFootprint(checkpoint, function(a, id)
		if not BaseGuard.IsDead then

This part triggers the moving of the guard exactly at that square BaseGuardTruckPos: (64,36). I think the area should be bigger to include all the area after the bridge.


This comment has been minimized.

Copy link
Contributor Author

digitalheir commented Feb 7, 2019

The second and third points: I'm making a PR to clarify the objectives.

digitalheir added a commit to digitalheir/OpenRA that referenced this issue Feb 7, 2019

reaperrr added a commit that referenced this issue Feb 15, 2019

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment