Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vision is buggy if it's ending higher then c64 #16334

Punsho opened this Issue Mar 22, 2019 · 2 comments


None yet
2 participants
Copy link

Punsho commented Mar 22, 2019

I have increased vision and weapon range of all infantry by half a cell (to look nicer) taking the example of the recent dog vision change
here's the bug
Cells behind the soldiers don't go dark

It doesn't happen with a single soldier, rather a full 5 stack. Can be easily reproduced with dogs
I got this number by halfing a cell until this bug didn't was no longer present

@Punsho Punsho changed the title Vision is buggy if it's c512 Vision is buggy if it's ending higher then c64 Mar 22, 2019


This comment has been minimized.

Copy link

ghost commented Mar 22, 2019

Yes, cells behind five soldiers don't go dark if you move them to an adjacent cell.
It works only if you have a "full stack" in one cell, so you pay for it.
It's more like a (hidden and pro) feature than a bug.
See #14979.


This comment has been minimized.

Copy link

Punsho commented Mar 23, 2019

This would make early game significantly more stale. So nor I nor I think most of the competitive players would want this feature

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.