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Redoing game lobby checkboxes #16519
Survey about checkboxes
I'm going to list checkboxes by popularity and peoples opinions in teamgames and 1v1's from my perspective. I would also like to get more opinions on this. (also we should not care what checkboxes were in the original)
Explored Map: (default off)
Crates: (default on)
Short Game (default on)
Fog of War (default on)
Build off Allies (default on)
Limit Build Area (default on)
Separate Team Spawns (default on)
Redeployable MCV (default on)
Kill Bounties (default off)
Reusable Engineer (default off)
Debug Menu (default off)
I mentioned in #16317 that I am planning to add dynamic vmargin support to the options bin before the playtest. This will sidestep the scrolling issue.
Generally speaking, I take this as a very competitive-mp-centric view, and find statements like “we should not care what checkboxes were in the original” unhelpful. Competitive play is an important part of OpenRA, but only makes up a small fraction of our total player base. You may not like that we consider offline players and “proper c&c” behaviour in our decisions, but you need to accept this if you want to work with us to get your ideas incorporated upstream.
The silent majority (of the C&C community) already considers OpenRA having that "very competetive mp-centric view" tbh, established by how much of an island the OpenRA community itself is. This is a reputation earned through long years and this community (both players and developers, excluding a few people) was never interested enough in changing that POV. Neither the modders coming from the legacy games, neither the OpenRA overrepresentation within the C&C remaster community council was able to change on that front.
The damage has already been done.