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Undeploy on attack ground causes the unit to move into range and stop #16673
If a deployed unit is ordered to attack ground outside of firing range it would undeploy, move into range and just stop.
I'm not sure what the behavior should be here. Either one of these:
The last one seems most useful because the player probably would not want to undeploy when target is out of range (imagine a group of deployed artilery units firing on a moving infantry blob). This however goes against how the force move modifier works.
Transferring my reply from #16607 :
This just emphasizes the issue that Attack Ground in it's current implementation is one giant UI hack and should have been transferred to a separate button within the command bar.