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GLXBadContext on openSUSE 15.1 with NVIDIA drivers #17040

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Mailaender opened this issue Sep 3, 2019 · 0 comments

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@Mailaender
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commented Sep 3, 2019

The latest release seems to crash on startup. I don't understand the error message:

/usr/bin/flatpak run --branch=stable --arch=x86_64 --command=openra-ra-wrapper --file-forwarding net.openra.OpenRA
Platform is Linux
Engine version is release-20190314
Using SDL 2 with OpenGL renderer
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
X Error of failed request:  GLXBadContext
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  6 (X_GLXIsDirect)
  Serial number of failed request:  112
  Current serial number in output stream:  111

uname -a:

Linux mTower 4.12.14-lp151.28.13-default #1 SMP Wed Aug 7 07:20:16 UTC 2019 (0c09ad2) x86_64 x86_64 x86_64 GNU/Linux

glxinfo | grep version:

server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 4.5.0 NVIDIA 390.129
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL version string: 4.6.0 NVIDIA 390.129
OpenGL shading language version string: 4.60 NVIDIA
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 390.129
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,

glxinfo | grep render:

direct rendering: Yes
OpenGL renderer string: GeForce GTX 1070/PCIe/SSE2
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering, 
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, 
    GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean, 
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, 
    GL_NV_clip_space_w_scaling, GL_NV_conditional_render, 
    GL_NV_packed_float_linear, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, 
    GL_NV_stereo_view_rendering, GL_NV_texture_array, GL_NV_texture_barrier, 
    GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size,

It doesn't create an exception.log or graphics.log for odd reasons.

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