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TS shellmap, infantry on move order #17073

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fruestueck opened this issue Sep 9, 2019 · 1 comment · May be fixed by #17086

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@fruestueck
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commented Sep 9, 2019

The TS shellmap infantry looks to be on moveorder as they pass each other before attacking. Could it be a regression?

@tovl

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commented Sep 10, 2019

They are indeed on move order as part of the reinforce path. This error seems to have been present since the map was added.

Unfortunately, that is not the only thing wrong with the TS shellmap: If you run it long enough it will always end up with GDI spawncamping the nod base. It also showcases some pretty bad tile passability errors (the rocks along the side of the road).

@abcdefg30 abcdefg30 added Bug and removed Regression labels Sep 13, 2019

@abcdefg30 abcdefg30 referenced a pull request that will close this issue Sep 13, 2019
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