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ProductionParadrop throws an NRE if all exits are occupied at production. #17270

GraionDilach opened this issue Oct 23, 2019 · 1 comment


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@GraionDilach GraionDilach commented Oct 23, 2019


self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit.Info, productionType, inits));

It's a single-line fix, compared with

DoProduction(self, producee, exit == null ? null : exit.Info, productionType, inits);


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@abcdefg30 abcdefg30 commented Oct 23, 2019

I actually already have a branch fixing this, but am still waiting for #17222.

@abcdefg30 abcdefg30 self-assigned this Oct 23, 2019
@abcdefg30 abcdefg30 added the Crash label Oct 23, 2019
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