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Selection Modifiers can be still confusing #17821

dnqbob opened this issue Mar 20, 2020 · 1 comment

Selection Modifiers can be still confusing #17821

dnqbob opened this issue Mar 20, 2020 · 1 comment


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@dnqbob dnqbob commented Mar 20, 2020

I think modifier now is still confusing, although now we have colored rectangle to distinguish it.

  1. If players do not turn on health bars on (always/on damage), the health bar will be shown when actor in the box of correct modifiers, which is good. But if players turn on these options they will lose the only way to know what will happen to their selection set before releasing the button. Upon this, I think a specific highlight box or mark should be here to remind players of it.

  2. Even with colored dragging box, I will still confuse sometimes when using this function. Although I know OpenRA forcuses on pro-players but it still needs to be more friendly to new beginner. Therefore, I guess a more obvious way can help to bring this function more audio-visual: give a text tag aside the cursor when using modifiers, like:
    Ctrl: "All"
    Alt: "Non-combat"
    Shift: "+"

(You can use "Bold" font to make it neither too big nor too small, and obviously)

@Mailaender Mailaender added the UI label Mar 20, 2020
@Mailaender Mailaender changed the title Modifiers Modifiers can be confusing Mar 20, 2020

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@dnqbob dnqbob commented Mar 21, 2020

Thanks, dude

@dnqbob dnqbob changed the title Modifiers can be confusing Selection Modifiers can be still confusing Mar 21, 2020
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