Another out of sync crash. 3 players, 2x Windows 7 + 1x Linux. This happens quite frequently when playing, it seems that the more players the more likely the game is to crash. It happens mostly in mid-late game, never in the beginning. All running the latest release: 20121019.
Player 1 (Linux):
Exception Log: http://pastebin.com/JNGQTCHe
Thanks for the report. Quick diff from the sync report:
- 463 4tnk Dalbane Health (567)
+ 463 4tnk Dalbane Health (629)
Looks like something hit the mammoth tank on Player 1's game, but not on the system from Player 2.
- 463 4tnk Dalbane SelfHealing (150)
+ 463 4tnk Dalbane SelfHealing (114)
You can try out the test build from #2665 to see if this fixes desync problems during late-game combat.
Ok trying it out now.
Edit: It crashed again, not too far in to the game. But I/we can't find the logs.
Edit2: Ok they seem to be in the standard location ;).
Edit3: and here they are, everybodies running the latest upload of the linked version. 3x Windows 1x Linux.
Closing as there have been multiple efforts to reduce desyncs merged to bleed now.