Exception of type `System.InvalidOperationException`: Out of sync in frame 10297: Blame Tick. #2694

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Doomicide opened this Issue Feb 20, 2013 · 3 comments

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Another out of sync crash. 3 players, 2x Windows 7 + 1x Linux. This happens quite frequently when playing, it seems that the more players the more likely the game is to crash. It happens mostly in mid-late game, never in the beginning. All running the latest release: 20121019.

Player 1 (Linux):
Exception Log: http://pastebin.com/JNGQTCHe
Syncreport: http://pastebin.com/f8jd63KA

Player 2:
Syncreport: http://pastebin.com/DpDs3b12

Player 3:
Syncreport: http://pastebin.com/msucaxfN

Owner

Mailaender commented Feb 20, 2013

Thanks for the report. Quick diff from the sync report:

    - 463 4tnk Dalbane Health (567)
    + 463 4tnk Dalbane Health (629)

Looks like something hit the mammoth tank on Player 1's game, but not on the system from Player 2.

    - 463 4tnk Dalbane SelfHealing (150)
    + 463 4tnk Dalbane SelfHealing (114)

You can try out the test build from #2665 to see if this fixes desync problems during late-game combat.

Ok trying it out now.

Edit: It crashed again, not too far in to the game. But I/we can't find the logs.
Edit2: Ok they seem to be in the standard location ;).
Edit3: and here they are, everybodies running the latest upload of the linked version. 3x Windows 1x Linux.

Player1 (linux):
exception.log: http://pastebin.com/tkq8Mx0j
syncreport.log: http://pastebin.com/gAjs49BC

Player 2:
syncreport: http://pastebin.com/gdWcCY5i

Player3:
syncreport: http://pastebin.com/N8ZHnLE3

Player4:
http://pastebin.com/D8rKCREK

Owner

Mailaender commented Mar 2, 2013

Closing as there have been multiple efforts to reduce desyncs merged to bleed now.

@Mailaender Mailaender closed this Mar 2, 2013

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