Remove run-time mod merging #3421

Mailaender opened this Issue Jun 16, 2013 · 3 comments


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Mailaender commented Jun 16, 2013

we agreed that it is a mess and mostly unused.


  • putting the maps from the ra_perf mod elsewhere #3426
  • remove the example mod (partly broken because passengers conflict with money delivery trait)
  • updating the wiki

pchote commented Jun 16, 2013

We could group the perf maps under a "Developer" game mode which is only visible in the map chooser if a flag is enabled in the settings menu (see also #3296).

@ghost ghost assigned pchote Oct 5, 2013


pchote commented Oct 6, 2013

This is pretty much done in pchote/remove-mod-merging, but I'm not happy with it as-is.
There are a couple of things that need to be done first to kill edge cases and reduce scope creep:

  • Password protected servers (#3649).
  • Specifying map directories in mod.yaml (#3544).
  • Asynchronous map downloads (#3275).

Mailaender commented Oct 6, 2013

I did #3917 as this also was the most annoying papercut when creating a new OpenRA mod and trying to base it off an existing one reusing as much as possible to get things going.

@pchote pchote closed this in 6d6d1e2 Nov 16, 2013

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