Fix smudges spawning/growing on cells occupied by structures or vehicles #11592
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With this, the
LeaveSmudge
warhead checks the target type(s) of actors on affected cells, rather than only caring about the terrain.This can be used to prevent craters or scorches spawning and growing under buildings and vehicles, which matches the behavior in the originals and looks more realistic anyway.
Also, but not related, the explosion sound of TD artillery weapon was not playing because it was listed as uppercase, this is fixed as well.
Fixes #6464.