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Replaced civillians with Technicians when building sold #12174

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merged 3 commits into from Oct 21, 2016
Merged

Replaced civillians with Technicians when building sold #12174

merged 3 commits into from Oct 21, 2016

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tysonliddell
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Fixes #12122.

@Micr0Bit
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Micr0Bit commented Oct 9, 2016

^ScienceBuilding should also emit "technicians" instead of "civilians" ...

and we could make this a bit more interesting by having ^CivBuilding emit "civs" ... when they are destroyed ... with "EjectOnDeath:"

so we can actually still see "Civilians" ingame

@@ -466,7 +466,7 @@
ExternalCapturable:
ExternalCapturableBar:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,e6,e6,e6,e6,e6
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@reaperrr reaperrr Oct 14, 2016

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This list now contains 15x e1, 10x tecn and 5x e6, so you can actually shorten it drastically to e1,e1,e1,tecn,tecn,e6 to get the same probability ratio.

Although on that note, only construction yards should emit e6, so maybe we should remove it here and only add it on FACT.

@tysonliddell
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tysonliddell commented Oct 16, 2016

Changes made. I think that the ^CivBuildings emitting civs on destruction should be raised as a separate issue as changes need to be made to the EjectOnDeath trait.

@Micr0Bit
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👍

@abcdefg30
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👍 / ✅

@abcdefg30 abcdefg30 merged commit 618cd91 into OpenRA:bleed Oct 21, 2016
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4 participants