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TD Balance Changes. 20172606 #13556
The list of changes do not affect the new hitboxes of the structures. The engineer external capture was dropped currently due to the new change. Same applies to the MCV price change due to some of these changes. These changes will be looked at in the playtest and if need be after the next release.
Which kind of fix? Currently the Orca benefits from it but the Apache abuses it. I changed it where the Orca still benefits from it and the Apache now fires a little bit longer also benefiting from it. Just means the Apache does a lot less damage if it continues to fire in one spot.
Unless I'm misunderstanding something here, that's not a bug, you just need to set
I'm fine with all the changes and I trust your balance experience and after reaperrr's and my comments are clarified I would approve to this PR.
All requests are fixed. So
Maybe unnecessary but to clarify the aircraft reload situation (I'm fine how it is done now).
Right now the reload counter of Apache (and Orca) starts as soon as the magazine isn't full and won't be interrupted/reset by additional fire-sequences. The
ResetOnFire: true setting would reset the reload counter with every shot, delaying the reload in different way as by modifying