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Fix explosion effects on trees #13693
The changes seem fine to me (I couldn't spot anything missing) and the issue is fixed but I have two questions.
I forgot about it while making the changes, but since effect warheads in TD all have victim scans completely disabled, they won't 'find' trees and 'think' they just hit normal ground, which is a valid target.
Water tiles in TD mod contain both Water and Ground TargetTypes, and Ground is valid while Water is not listed as invalid.