New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[RA] Additional tweak of the Artillery weapon #13877

merged 1 commit into from Aug 25, 2017


None yet
4 participants

SoScared commented Aug 20, 2017

Recommend adding this with the next playtest.

Additional tweaking of the Artillery weapon after testing and input by netnazgul:

vs None: 90, up from 80
vs Wood: 40, up from 35

As always, no guarantees but the more input these values are based upon the better.

@pchote pchote added this to the Next Release milestone Aug 20, 2017


Damage vs none would be too much nerf to arty damage as it's given 1.5x inaccuracy notch already.

Previous balance change reducing wood gamage from 75% to 35% was done to compensate on new building hitshapes. However tests between release and new changes have shown that 35% results in 1.5 less damage to buildings on half-range and close to same damage at max range. At least 40% is required to bring building damage closer to same values as in release version.

Still, artillery is a bit nerfed against release, so further observations are needed on its behaviour.


pchote approved these changes Aug 22, 2017

@pchote pchote added the PR: Needs +2 label Aug 22, 2017

@reaperrr reaperrr merged commit 1e11090 into OpenRA:bleed Aug 25, 2017

2 checks passed

continuous-integration/appveyor/pr AppVeyor build succeeded
continuous-integration/travis-ci/pr The Travis CI build passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment