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[RA] Additional tweak of the Artillery weapon #13877

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merged 1 commit into from Aug 25, 2017

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SoScared commented Aug 20, 2017

Recommend adding this with the next playtest.

Additional tweaking of the Artillery weapon after testing and input by netnazgul:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=304144#304144

vs None: 90, up from 80
vs Wood: 40, up from 35

As always, no guarantees but the more input these values are based upon the better.

@pchote pchote added this to the Next Release milestone Aug 20, 2017

@netnazgul

Damage vs none would be too much nerf to arty damage as it's given 1.5x inaccuracy notch already.

Previous balance change reducing wood gamage from 75% to 35% was done to compensate on new building hitshapes. However tests between release and new changes have shown that 35% results in 1.5 less damage to buildings on half-range and close to same damage at max range. At least 40% is required to bring building damage closer to same values as in release version.

Still, artillery is a bit nerfed against release, so further observations are needed on its behaviour.

@pchote

pchote approved these changes Aug 22, 2017

@pchote pchote added the PR: Needs +2 label Aug 22, 2017

@reaperrr reaperrr merged commit 1e11090 into OpenRA:bleed Aug 25, 2017

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