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Fixed AttackMove ignoring MoveIntoShroud settings #13935
This shows the regular attack move cursor over the shroud, and the units then don't respond when ordered. The cursor needs to change to a -blocked variant for this to not feel like a bug.
- TS doesn't have an attackmove-blocked cursor (it doesn't have a normal attackmove cursor either), so you can reuse move-blocked as a placeholder.
- GenericSelectTarget doesn't have the plumbing to understand this, so you will need to implement a proper order generator for this.