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Fix the "Unit Ready" notification playing erroneously #14221

merged 1 commit into from Oct 25, 2017


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5 participants

abcdefg30 commented Oct 19, 2017

Testcase: Build a barracks and block the entries. Produce a unit (will be blocked on "Ready") and then sell the structure. Without this fix the "Unit Ready" sound is played.

Note that BuildUnit is only ever used here, so this change should change any other behavior.




Works as advertised.


Just wow... Who put true there and why? LGTM


pchote approved these changes Oct 25, 2017

@pchote pchote merged commit cba7c60 into OpenRA:bleed Oct 25, 2017

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@abcdefg30 abcdefg30 deleted the abcdefg30:unitReady branch Oct 26, 2017

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