New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allies06a reveal enemy base after capturing radar dome #14328

Merged
merged 1 commit into from Nov 19, 2017

Conversation

Projects
None yet
5 participants
@Arular101
Contributor

Arular101 commented Nov 10, 2017

A proposal to polish the Allies-06a mission.

The enemy base could be seen from the start of this mission. I think a nice feature would be to reveal the enemy base after the radar dome is captured.

In the original game the enemy base is not revealed at the start of the game. It gets only revealed by infiltrating the radar dome with a spy (at 7:32 the spy infiltrates the radar dome, at 9:11 you can see the enemy base revealed), or getting close to the enemy base.

I kept the mechanic that the engineer captures the radar dome rather than an infiltration by the spy. The reason for that is, in Allied03a/b and Soviet05 the player also needs to capture a radar dome with an engineer.

@Arular101

This comment has been minimized.

Show comment
Hide comment
@Arular101

Arular101 Nov 12, 2017

Contributor

I added the beacons and a message. I hope the message is good.

I also did it in Soviets 05, see PR #14329.

Contributor

Arular101 commented Nov 12, 2017

I added the beacons and a message. I hope the message is good.

I also did it in Soviets 05, see PR #14329.

@@ -115,6 +115,19 @@ CaptureRadarDome = function()
Trigger.OnCapture(Radar, function()
player.MarkCompletedObjective(CaptureRadarDomeObj)
Beacon.New(player, TechLab1.CenterPosition)

This comment has been minimized.

@abc013

abc013 Nov 13, 2017

Contributor

Please notice that the Tech Centers are only revealed if the mission difficulty isn't hard, so it would be nice if you could move the beacons as well as the message into the if-check.

@abc013

abc013 Nov 13, 2017

Contributor

Please notice that the Tech Centers are only revealed if the mission difficulty isn't hard, so it would be nice if you could move the beacons as well as the message into the if-check.

This comment has been minimized.

@Arular101

Arular101 Nov 13, 2017

Contributor

Please let me elaborate. I did that on purpose to have a feedback if the player captures the radar dome on hard difficulty level. So, the player acquires the coordinations of the tech centers. Thereby, the beacons are placed for 30 seconds, which are also seen on the minimap. However, the shroud doesn't get revealed. Keeping the mission the same as before. Otherwise there is no point in capturing the radar dome on hard difficulty level.

But please feel free to say that you don't like it, and I will gladly change it.

@Arular101

Arular101 Nov 13, 2017

Contributor

Please let me elaborate. I did that on purpose to have a feedback if the player captures the radar dome on hard difficulty level. So, the player acquires the coordinations of the tech centers. Thereby, the beacons are placed for 30 seconds, which are also seen on the minimap. However, the shroud doesn't get revealed. Keeping the mission the same as before. Otherwise there is no point in capturing the radar dome on hard difficulty level.

But please feel free to say that you don't like it, and I will gladly change it.

This comment has been minimized.

@abc013

abc013 Nov 13, 2017

Contributor

Ok. Let's give it a try and see if the players like it ;).

@abc013

abc013 Nov 13, 2017

Contributor

Ok. Let's give it a try and see if the players like it ;).

@abc013

abc013 approved these changes Nov 13, 2017

Allies06a Radar Reveal
Added beacon and message

@reaperrr reaperrr merged commit f16f9b8 into OpenRA:bleed Nov 19, 2017

2 checks passed

continuous-integration/appveyor/pr AppVeyor build succeeded
Details
continuous-integration/travis-ci/pr The Travis CI build passed
Details
@reaperrr

This comment has been minimized.

Show comment
Hide comment
@reaperrr
Contributor

reaperrr commented Nov 19, 2017

@Arular101 Arular101 deleted the Arular101:Allies06aRadar branch Nov 19, 2017

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment