New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes PortaTesla Warhead override for drop-zone #14377

merged 2 commits into from Nov 19, 2017


None yet
4 participants

FrameLimiter commented Nov 17, 2017

No description provided.

FrameLimiter added some commits Nov 17, 2017


So apparently this was doing 80 damage to everything. I don’t know what the original balance was for this custom game mode. It will do now 800 damage vs none (1000%) and 48 damage vs heavy (60%). Judging from the game rules, this is all intended. The shock trooper has also 800 HP. There are no heavy armored vehicles (only the ore truck bomb with 100 HP). So, I think this should be good.


pchote approved these changes Nov 19, 2017

@pchote pchote merged commit c70efd4 into OpenRA:bleed Nov 19, 2017

2 checks passed

continuous-integration/appveyor/pr AppVeyor build succeeded
continuous-integration/travis-ci/pr The Travis CI build passed

@FrameLimiter FrameLimiter deleted the FrameLimiter:patch-9 branch Jun 1, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment