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Cycle through all Armament.LocalOffsets if weapon has Burst: 1 #14579
While the approach in #14578 might be good enough in some cases, the fact that modders are forced to use BurstDelay < ReloadDelay and therefore couldn't balance this 100% perfectly just highlights that this needs a code-level solution.
Also, TS was still using values from a time when BurstDelay == ReloadDelay was supposed to be supported (but dropped due to other technical issues that would have caused).
referenced this pull request
Dec 26, 2017
would, if BurstDelays were allowed to be equal to ReloadDelay (which they're not for technical reasons).
I don't feel like coming up with the code and math for that right now, but generally speaking I don't see why not.